#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace lilToon { internal class lilToonAssetPostprocessor : AssetPostprocessor { static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { var id = Shader.PropertyToID("_lilToonVersion"); foreach(var path in importedAssets) { if(!path.EndsWith(".mat")) continue; var material = AssetDatabase.LoadAssetAtPath(path); if(!lilMaterialUtils.CheckShaderIslilToon(material)) continue; lilStartup.MigrateMaterial(material); if(material.shader.name.Contains("Multi")) { lilMaterialUtils.SetupMultiMaterial(material); } } } } } #endif