using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; #if !UNITY_6000_4_OR_NEWER namespace RadiantGI.Universal { public partial class RadiantShadowMapRenderFeature { partial class RadiantRSMPass { public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { CommandBuffer cmd = CommandBufferPool.Get(ProfilerTag); PassData pd = new PassData(); pd.cam = renderingData.cameraData.camera; pd.cmd = cmd; ExecutePass(pd); context.ExecuteCommandBuffer(cmd); CommandBufferPool.Release(cmd); } } } } #endif