%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-610663840231885860 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: version: 13 hdPluginSubTargetMaterialVersions: m_Keys: [] m_Values: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SpeedyHarshWind m_Shader: {fileID: -6465566751694194690, guid: 7f11fe28133f1a74594785107b98f2fe, type: 3} m_Parent: {fileID: 2100000, guid: 3dfc60b3de410e545a2e1489ddf7089f, type: 2} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT - _USEALPHAOVERRIDE m_InvalidKeywords: - _DOUBLESIDED_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User RenderType: Transparent disabledShaderPasses: - TransparentBackface - MOTIONVECTORS - TransparentDepthPrepass - TransparentDepthPostpass - DepthOnly - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AlphaOverride: m_Texture: {fileID: 2800000, guid: 30fc1bec26484db1ba10f4415c03b2b2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 39a584b58c13c584ea7f11b3e67796a3, type: 3} m_Scale: {x: 0.5, y: 2} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _DISABLEEROSION: 0 - _DisableErosion: 0 - _DoubleSidedNormalMode: 2 - _DstBlendAlpha: 1 - _QueueControl: 1 - _ReceivesSSR: 1 - _SrcBlend: 5 - _USEALPHAOVERRIDE: 1 - _UseAlphaOverride: 1 m_Colors: - _DetailDistortionChannel: {r: 0, g: 0, b: 0, a: 0} - _DetailNoisePanning: {r: 0.2, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: 1, a: 0} - _MainTexturePanning: {r: -2, g: 0.1, b: 0, a: 0} - _MidColor: {r: 1, g: 0.4447915, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &480499822197727750 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} m_Name: m_EditorClassIdentifier: version: 0 --- !u!114 &2003850201525145746 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 10