using UnityEngine;
namespace uOSC.Samples
{
public class ServerTest : MonoBehaviour
{
public void OnDataReceived(Message message)
{
// address
var msg = message.address + ": ";
// timestamp
msg += "(" + message.timestamp.ToLocalTime() + ") ";
// values
foreach (var value in message.values)
{
msg += value.GetString() + " ";
}
Debug.Log(msg);
}
public void OnServerStarted(int port)
{
Debug.Log($"Start Server (port: {port})");
}
public void OnServerStopped(int port)
{
Debug.Log($"Stop Server (port: {port})");
}
}
}