using System.Collections.Generic; using UnityEngine; namespace UniGLTF.MeshUtility { [System.Serializable] public class MeshMap { public List Sources = new List(); public Mesh Integrated; } public class MeshIntegrationResult { public List SourceSkinnedMeshRenderers = new List(); public List SourceMeshRenderers = new List(); public SkinnedMeshRenderer IntegratedRenderer; public MeshMap MeshMap = new MeshMap(); } }