using UnityEngine; public class InputHandler : MonoBehaviour { private Vector2 lastMousePosition; private float lastScrollValue; private bool isRightMouseHeld; private bool isMiddleMouseHeld; private bool isOrbitActive; private bool isZoomActive; private void Update() { // 마우스 버튼 상태 업데이트 isRightMouseHeld = Input.GetMouseButton(1); isMiddleMouseHeld = Input.GetMouseButton(2); isOrbitActive = Input.GetKey(KeyCode.LeftAlt) && Input.GetMouseButton(0); // Alt + 좌클릭으로 궤도 회전 isZoomActive = Input.GetKey(KeyCode.LeftControl) && Input.GetMouseButton(0); // Ctrl + 좌클릭으로 줌 // 마우스 위치 업데이트 lastMousePosition = Input.mousePosition; lastScrollValue = Input.mouseScrollDelta.y; } public bool IsRightMouseHeld() => isRightMouseHeld; public bool IsMiddleMouseHeld() => isMiddleMouseHeld; public bool IsOrbitActive() => isOrbitActive; public bool IsZoomActive() => isZoomActive; public Vector2 GetLookDelta() { return new Vector2( Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") ); } public float GetZoomDelta() { return Input.mouseScrollDelta.y; } public Vector2 GetMousePosition() { return Input.mousePosition; } }