using System.Collections.Generic; using NiloToon.NiloToonURP; using UnityEditor; using UnityEditor.Rendering; namespace NiloToon.NiloToonURP { [CanEditMultipleObjects] #if UNITY_2022_2_OR_NEWER [CustomEditor(typeof(NiloToonAdditionalLightStyleVolume))] #else [VolumeComponentEditor(typeof(NiloToonAdditionalLightStyleVolume))] #endif public class NiloToonAdditionalLightStyleVolumeEditor : NiloToonVolumeComponentEditor { // Override GetHelpBoxContent to provide specific help box content protected override List GetHelpBoxContent() { List messages = new List(); messages.Add( "Default values means using a new style of additional light introduced since NiloToon 0.16.0.\n" + "The new style will merge color & direction from all additional lights into main light, instead of using the old style(additive blending of shading color from each additional light),\n" + "The new style is best when you want additional light to lit the character same as main directional light.\n" + "- If you like the new default additional light style, you can disable/remove this volume and tune settings in NiloToonCinematicRimLight volume.\n" + "- If you want to produce a result similar to the old style(NiloToon 0.15.x or below) to avoid major breaking change, you can:\n" + "1.enable this volume and set color & direction to 0.\n" + "2.set 'auto fix unsafe style' to false in NiloToonCinematicRimLight volume\n" + "* If additional light on character is over bright, you should tune settings in NiloToonCinematicRimLight volume"); return messages; } } }