using UnityEditor; using UnityEngine; namespace VRM { [CustomPropertyDrawer(typeof(VRMFirstPerson.RendererFirstPersonFlags))] public class RendererFirstPersonFlagsDrawer : PropertyDrawer { static Rect LeftSide(Rect position, float width) { return new Rect(position.x, position.y, position.width - width, position.height); } static Rect RightSide(Rect position, float width) { return new Rect(position.x + (position.width - width), position.y, width, position.height); } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { var rendererProp = property.FindPropertyRelative("Renderer"); var flagProp = property.FindPropertyRelative("FirstPersonFlag"); const float WIDTH = 140.0f; EditorGUI.PropertyField(LeftSide(position, WIDTH), rendererProp, new GUIContent(""), true); EditorGUI.PropertyField(RightSide(position, WIDTH), flagProp, new GUIContent(""), true); } } }