using UnityEngine; public class YBillboard : MonoBehaviour { private Camera _mainCamera; void Start() { _mainCamera = Camera.main; } void LateUpdate() { if (!_mainCamera) return; Vector3 directionToCamera = _mainCamera.transform.position - transform.position; directionToCamera.y = 0; if (directionToCamera != Vector3.zero) { transform.rotation = Quaternion.LookRotation(directionToCamera); } } }