using UnityEngine; using uOSC; [RequireComponent(typeof(uOscClient))] public class ClientBlobTest : MonoBehaviour { [SerializeField] Texture2D texture; byte[] byteTexture_; void Start() { #if UNITY_2017 byteTexture_ = ImageConversion.EncodeToPNG(texture); #else byteTexture_ = texture.EncodeToPNG(); #endif } void Update() { var client = GetComponent(); client.Send("/uOSC/blob", byteTexture_); } }