using UnityEngine; namespace uOSC.Samples { public class ServerTest : MonoBehaviour { public void OnDataReceived(Message message) { // address var msg = message.address + ": "; // timestamp msg += "(" + message.timestamp.ToLocalTime() + ") "; // values foreach (var value in message.values) { msg += value.GetString() + " "; } Debug.Log(msg); } public void OnServerStarted(int port) { Debug.Log($"Start Server (port: {port})"); } public void OnServerStopped(int port) { Debug.Log($"Stop Server (port: {port})"); } } }