using UnityEngine; namespace VRM.FastSpringBones.Blittables { /// /// BlittableColliderGroupのポインタの配列 /// public readonly unsafe struct BlittableColliderGroups { private readonly BlittableColliderGroup* _data; public int Length { get; } public BlittableColliderGroup this[int i] => _data[i]; public void DrawGizmos() { for (var i = 0; i < Length; i++) { var group = this[i]; var colliders = group.Colliders; for (var j = 0; j < colliders.Count; ++j) { Gizmos.DrawWireSphere(group.Transform->WorldPosition, colliders[j].Radius); } } } public BlittableColliderGroups(BlittableColliderGroup* data, int length) { _data = data; Length = length; } } }