using System;
using System.Collections.Generic;
using UnityEngine;
namespace VRM
{
///
/// FastSpringBoneに関連して、特定のGameObjectと紐付いたIDisposableの破棄を担当するクラス
///
public sealed class FastSpringBoneDisposer : MonoBehaviour
{
private readonly List _disposables = new List();
public void Add(IDisposable disposable)
{
_disposables.Add(disposable);
}
private void OnDestroy()
{
foreach (var disposable in _disposables)
{
disposable.Dispose();
}
}
}
}