using UnityEditor; namespace VRM { public static class BuildClass { /// /// dummy build for CI /// public static void Build() { var scenes = new string[]{ "./Assets/VRM_Samples/SimpleViewer/SimpleViewer.unity", }; var report = BuildPipeline.BuildPlayer( scenes, "./Build/DummyBuild.exe", BuildTarget.StandaloneWindows, BuildOptions.Development ); if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded) { throw new System.Exception(report.summary.ToString()); } } } }