/* * ExternalReceiver * https://sabowl.sakura.ne.jp/gpsnmeajp/ * * MIT License * * Copyright (c) 2020 gpsnmeajp * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System.Collections; using System.Collections.Generic; using UnityEngine; using EVMC4U; public class ObjectSwitch : MonoBehaviour { public InputReceiver inputReceiver; public string Key = "スペース"; public string Button = "ClickMenu"; void Start() { inputReceiver.KeyInputAction.AddListener(OnKey); inputReceiver.ControllerInputAction.AddListener(OnCon); } void OnKey(KeyInput key) { if (key.name == Key && key.active == 1) { gameObject.SetActive(!gameObject.activeSelf); } } void OnCon(ControllerInput con) { if (con.name == Button && con.active == 1) { gameObject.SetActive(!gameObject.activeSelf); } } }