using UnityEngine; using uOSC; [RequireComponent(typeof(uOscServer)), RequireComponent(typeof(Renderer))] public class ServerBlobTest : MonoBehaviour { Texture2D texture_; void Start() { var server = GetComponent(); server.onDataReceived.AddListener(OnDataReceived); texture_ = new Texture2D(256, 256, TextureFormat.ARGB32, true); var renderer = GetComponent(); renderer.material.mainTexture = texture_; } void OnDataReceived(Message message) { if (message.address == "/uOSC/blob") { var byteTexture = (byte[])message.values[0]; #if UNITY_2017 ImageConversion.LoadImage(texture_, byteTexture, true); #else texture_.LoadImage(byteTexture); #endif } } }