using NUnit.Framework; using UnityEngine; namespace UniGLTF { public class CacheEnumTest { [Test] public void CacheEnumTestSimplePasses() { Assert.AreEqual(default(HumanBodyBones), CacheEnum.TryParseOrDefault("xxx")); #if UNITY_5_6_OR_NEWER Assert.AreEqual(HumanBodyBones.UpperChest, CacheEnum.TryParseOrDefault("upperchest", true)); #else Assert.AreEqual(default(HumanBodyBones), CacheEnum.TryParseOrDefault("upperchest")); #endif } } }