using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace EasyMotionRecorder { [Serializable] public class CharacterFacialData : ScriptableObject { [SerializeField] public string SessionID = ""; [SerializeField] public string InstanceID = ""; [SerializeField] public List Faces = new List(); [Serializable] public class SerializeHumanoidFace { [SerializeField] public List BlendShapeNames = new List(); [SerializeField] public List BlendShapeValues = new List(); [SerializeField] public List SkinnedMeshRendererNames = new List(); [SerializeField] public int FrameCount; [SerializeField] public float Time; } } }