using System; using UnityEngine; namespace ShinySSRR { [ExecuteAlways] public class ExcludeReflections : MonoBehaviour { [NonSerialized] public Renderer[] renderers; private void OnEnable() { Refresh(); ShinySSRR.RegisterExcludeReflections(this); } private void OnDisable() { ShinySSRR.UnregisterExcludeReflections(this); } public void Refresh() { renderers = GetComponentsInChildren(); } } }