/* * ExternalReceiver * https://sabowl.sakura.ne.jp/gpsnmeajp/ * * MIT License * * Copyright (c) 2019 gpsnmeajp * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.IO; using System.Collections; using System.Collections.Generic; using UnityEngine; public class HiResolutionPhotoCamera : MonoBehaviour { //撮影したい解像度 public int width = 4096; public int height = 2160; //撮影したいカメラ public Camera cam; //撮影ボタン public bool shot = false; void Update () { //撮影ボタンが押されたら撮影する if (shot) { shot = false; TakePhoto(); } } void TakePhoto() { width = 8192; height = (int)((float)8192 * (float)Screen.height/ (float)Screen.width); //撮影したい解像度のRenderテクスチャを作成 var renderTexture = new RenderTexture(width, height, 24); //アクティブなレンダーテクスチャを保存 var save = RenderTexture.active; //カメラに描画対象を設定 cam.targetTexture = renderTexture; //ReadPixelsの取得元(アクティブなレンダーテクスチャ)を設定 RenderTexture.active = renderTexture; //即座にレンダリングする cam.Render(); //テクスチャを生成して読み取り Texture2D texture = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.ARGB32, false); texture.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); texture.Apply(); //テクスチャをpngファイルに保存 byte[] data = texture.EncodeToPNG(); File.WriteAllBytes("output" + DateTime.Now.ToString("yyyy-MM-dd_hh-mm-ss-ff")+ ".png", data); //破棄 DestroyImmediate(texture); //カメラの描画対象を元に戻す cam.targetTexture = null; //アクティブなレンダーテクスチャを復元 RenderTexture.active = save; } }