using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace NiloToon.NiloToonURP { [System.Serializable, VolumeComponentMenu("NiloToon/Environment Control (NiloToon)")] public class NiloToonEnvironmentControlVolume : VolumeComponent, IPostProcessComponent { [Header("GI Edit")] [OverrideDisplayName("Tint Color")] public ColorParameter GlobalIlluminationTintColor = new ColorParameter(Color.white, true, false, true); [OverrideDisplayName("Add Color")] public ColorParameter GlobalIlluminationAddColor = new ColorParameter(Color.black, true, false, true); [Header("GI Override")] [OverrideDisplayName("Override Color")] [Tooltip("Alpha = override strength")] public ColorParameter GlobalIlluminationOverrideColor = new ColorParameter(Color.clear,true,true,true); [Header("Albedo Override")] [OverrideDisplayName("Override Color")] [Tooltip("Alpha = override strength")] public ColorParameter GlobalAlbedoOverrideColor = new ColorParameter(new Color(1, 1, 1, 0), true, true, true); [Header("Surface Color Result Override")] [OverrideDisplayName("Override Color")] [Tooltip("Alpha = override strength")] public ColorParameter GlobalSurfaceColorResultOverrideColor = new ColorParameter(new Color(1, 1, 1, 0), true, true, true); [Header("Shadow Boarder Tint Color")] [OverrideDisplayName("Override Color")] [Tooltip("Alpha = override strength")] public ColorParameter GlobalShadowBoaderTintColorOverrideColor = new ColorParameter(new Color(0, 0, 0, 0), true, true, true); public bool IsActive() => true; public bool IsTileCompatible() => false; } }