using System.Collections; using UnityEngine; namespace PilotoStudio { public class Rotator : MonoBehaviour { public float x = 0f; public float y = 0f; public float z = 0f; public bool useGlobal; private void Update() { if (!useGlobal) { this.transform.Rotate(new Vector3(x, y, z) * Time.deltaTime); } else { this.transform.Rotate(new Vector3(x, y, z) * Time.deltaTime, Space.Self); } } } }