using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; namespace Beautify.Universal { public class FrameBrowser : EditorWindow { const string MASTER_FOLDER_NAME = "Frame Pack"; Material referenceMaterial; Vector2 scrollPos; static int columnCount = 4; struct FrameEntry { public Material mat; public Texture2D frameMask; } struct FrameGroup { public string categoryPath; public string categoryName; public List frames; public bool visible; } FrameGroup[] groups; [MenuItem("Window/Kronnect/Beautify/Frame Browser")] public static void ShowBrowser() { GetWindow("Frame Browser"); } static class ShaderParams { public static int frameMaskTexture = Shader.PropertyToID("_FrameMask"); public static int lutPreview = Shader.PropertyToID("_LUTPreview"); } private void OnEnable() { RefreshFrames(); ClearBackground(); } void ClearBackground() { Shader.SetGlobalTexture(ShaderParams.lutPreview, Texture2D.whiteTexture); } private void OnGUI() { if (groups == null) { EditorGUILayout.HelpBox("Frame Pack not found.", MessageType.Info); if (GUILayout.Button("View Frame Pack on the Unity Asset Store")) { Application.OpenURL("https://assetstore.unity.com/packages/slug/204058"); } if (GUILayout.Button("Reload Frame Pack")) { RefreshFrames(); } return; } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Find Frames")) { RefreshFrames(); } if (GUILayout.Button("Capture SceneView")) { RequestCapture(CameraType.SceneView); } if (GUILayout.Button("Capture GameView")) { RequestCapture(CameraType.Game); } if (GUILayout.Button("White Background")) { ClearBackground(); } EditorGUILayout.EndHorizontal(); columnCount = EditorGUILayout.IntSlider("Columns:", columnCount, 1, 5); Texture2D wt = Texture2D.whiteTexture; float rowHeight = 0.5f * EditorGUIUtility.currentViewWidth / columnCount; EditorGUILayout.HelpBox("Click on the name of a Frame to toggle it on/off.", MessageType.Info); scrollPos = EditorGUILayout.BeginScrollView(scrollPos); Beautify b = BeautifySettings.sharedSettings; if (b == null) { EditorGUILayout.HelpBox("Beautify not found in the scene.", MessageType.Warning); } else { for (int k = 0; k < groups.Length; k++) { groups[k].visible = EditorGUILayout.Foldout(groups[k].visible, "Category: " + groups[k].categoryName); if (groups[k].visible) { int c = groups[k].frames.Count; int matIndex = 0; while (matIndex < c) { EditorGUILayout.BeginVertical(); Rect rect = EditorGUILayout.GetControlRect(); float w = rect.width / columnCount; rect.width = w - 5; for (int col = 0; col < columnCount; col++) { if (matIndex < c) { FrameEntry frameEntry = groups[k].frames[matIndex]; if (frameEntry.mat != null) { rect.height = rowHeight; frameEntry.mat.SetTexture(ShaderParams.frameMaskTexture, frameEntry.frameMask); EditorGUI.DrawPreviewTexture(rect, wt, frameEntry.mat); rect.y += rowHeight; rect.height = 15; string frameName; if (b.frame.value && b.frame.overrideState && b.frameMask == frameEntry.frameMask) { frameName = "✔ " + frameEntry.mat.name; } else { frameName = frameEntry.mat.name; } if (GUI.Button(rect, frameName)) { if (b.frame.value && b.frame.overrideState && b.frameMask == frameEntry.frameMask) { b.frame.Override(false); } else { b.frame.Override(true); b.frameMask.Override(frameEntry.frameMask); b.frameThickness.Override(1.0f); b.frameSharpness.Override(255f); b.frameColor.Override(Color.white); } EditorUtility.SetDirty(b); if (!Application.isPlaying) { UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); } } rect.y -= rowHeight; rect.x += w; } matIndex++; } } GUILayout.Space(rowHeight); EditorGUILayout.EndVertical(); EditorGUILayout.Separator(); } } } } EditorGUILayout.EndScrollView(); } private void OnDestroy() { ReleaseGroups(); } void ReleaseGroups() { if (groups != null) { foreach (FrameGroup g in groups) { if (g.frames != null) { foreach (FrameEntry l in g.frames) { if (l.mat != null) { DestroyImmediate(l.mat); } } g.frames.Clear(); } } } groups = null; } void RequestCapture(CameraType cameraType) { BeautifySettings b; #if UNITY_2023_1_OR_NEWER b = FindAnyObjectByType(); #else b = FindObjectOfType(); #endif if (b == null) { Debug.LogError("Beautify not found. It's requred for the LUT Browser functionality."); return; } BeautifyRendererFeature.captureCameraType = cameraType; BeautifyRendererFeature.requestScreenCapture = true; EditorUtility.SetDirty(BeautifySettings.sharedSettings); } void RefreshFrames() { RequestCapture(BeautifyRendererFeature.captureCameraType); ReleaseGroups(); if (referenceMaterial == null) { referenceMaterial = new Material(Shader.Find("Hidden/Beautify/FrameThumbnail")); } string[] res = Directory.GetDirectories(Application.dataPath, "*" + MASTER_FOLDER_NAME + "*", SearchOption.AllDirectories); string path = null; for (int k = 0; k < res.Length; k++) { if (res[k].Contains("Frame Pack")) { path = res[k]; break; } } if (path == null) { return; } string[] categories = Directory.GetDirectories(path, "*", SearchOption.AllDirectories); groups = new FrameGroup[categories.Length]; for (int c = 0; c < categories.Length; c++) { FrameGroup group = new FrameGroup(); group.categoryPath = categories[c]; group.categoryName = Path.GetFileName(group.categoryPath); group.frames = new List(); string[] frames = Directory.GetFiles(group.categoryPath, "*.png", SearchOption.AllDirectories); if (frames != null) { for (int l = 0; l < frames.Length; l++) { string framePath = frames[l]; int i = framePath.IndexOf("/Assets"); if (i < 0) continue; framePath = framePath.Substring(i + 1); Texture2D frameMask = AssetDatabase.LoadAssetAtPath(framePath) as Texture2D; if (frameMask != null) { Material mat = Instantiate(referenceMaterial); mat.name = Path.GetFileNameWithoutExtension(framePath); FrameEntry entry = new FrameEntry(); entry.mat = mat; entry.frameMask = frameMask; group.frames.Add(entry); } } } groups[c] = group; } } } }