using UnityEngine; using Beautify.Universal; using Input = Beautify.Demos.InputProxy; namespace Beautify.Demos { public class ToggleDoF : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { // toggles DoF state by overriding the volume property bool state = BeautifySettings.settings.depthOfField.value; BeautifySettings.settings.depthOfField.Override(!state); } } } }