using System.Collections.Generic; namespace UniGLTF.JsonSchema { /// /// JSON上の配列参照を列挙する /// public static class IndexTargets { public static Dictionary Map = new Dictionary{ {".accessors[].bufferView", ".bufferViews"}, {".accessors[].sparse.indices.bufferView", ".bufferViews"}, {".accessors[].sparse.values.bufferView", ".bufferViews"}, {".animations[].channels[].sampler", ".animations[{0}].samplers"}, {".animations[].channels[].target.node", ".nodes"}, {".animations[].samplers[].input", ".accessors"}, {".animations[].samplers[].output", ".accessors"}, {".bufferViews[].buffer", ".buffers"}, {".images[].bufferView", ".bufferViews"}, // {".materials[].extensions.KHR_materials_pbrSpecularGlossiness.diffuseTexture.index", ""}, // {".materials[].extensions.KHR_materials_pbrSpecularGlossiness.specularGlossinessTexture.index", ""}, {".materials[].pbrMetallicRoughness.baseColorTexture.index", ".textures"}, {".materials[].pbrMetallicRoughness.metallicRoughnessTexture.index", ".textures"}, {".materials[].normalTexture.index", ".textures"}, {".materials[].occlusionTexture.index", ".textures"}, {".materials[].emissiveTexture.index", ".textures"}, // {".meshes[].primitives[].extensions.KHR_draco_mesh_compression.bufferView", ""}, // {".meshes[].primitives[].extensions.KHR_draco_mesh_compression.attributes{}", ""}, {".meshes[].primitives[].attributes{}", ".accessors"}, {".meshes[].primitives[].indices", ".accessors"}, {".meshes[].primitives[].material", ".materials"}, {".meshes[].primitives[].targets[]{}", ".accessors"}, {".nodes[].camera", ".cameras"}, {".nodes[].children[]", ".nodes"}, {".nodes[].skin", ".skins"}, {".nodes[].mesh", ".meshes"}, {".scene", ".scenes"}, // {".scenes[].extensions.EXT_lights_image_based.light", ""}, {".scenes[].nodes[]", ".nodes"}, {".skins[].inverseBindMatrices", ".accessors"}, {".skins[].skeleton", ".nodes"}, {".skins[].joints[]", ".nodes"}, {".textures[].sampler", ".samplers"}, {".textures[].source", ".images"}, // VRM {".extensions.VRM.humanoid.humanBones[].node", ".nodes"}, {".extensions.VRM.firstPerson.firstPersonBone", ".nodes"}, {".extensions.VRM.firstPerson.meshAnnotations[].mesh", ".meshes"}, {".extensions.VRM.blendShapeMaster.blendShapeGroups[].binds[].mesh", ".meshes"}, // {".extensions.VRM.blendShapeMaster.blendShapeGroups[].binds[].index", ".meshes[i].primitives[*].targets"}, // {".extensions.VRM.blendShapeMaster.blendShapeGroups[].materialValues[].materialName", ".materials"}, // {".extensions.VRM.blendShapeMaster.blendShapeGroups[].materialValues[].propertyName", ""}, {".extensions.VRM.secondaryAnimation.boneGroups[].center", ".nodes"}, {".extensions.VRM.secondaryAnimation.boneGroups[].bones[]", ".nodes"}, {".extensions.VRM.secondaryAnimation.boneGroups[].colliderGroups[]", ".extensions.VRM.secondaryAnimation.colliderGroups"}, {".extensions.VRM.secondaryAnimation.colliderGroups[].node", ".nodes"}, {".extensions.VRM.materialProperties[].textureProperties{}", ".textures"}, }; } }