%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Night Skyglow crepuscularstyle m_Shader: {fileID: 10700, guid: 0000000000000000f000000000000000, type: 0} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BackTex: m_Texture: {fileID: 2800000, guid: 1e268390b10ce42e096db75ff5667ba7, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DownTex: m_Texture: {fileID: 2800000, guid: e3339ef0dddea4106b9ff3ec81336357, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrontTex: m_Texture: {fileID: 2800000, guid: fef351c0234ca4490a565f3541025f9a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _LeftTex: m_Texture: {fileID: 2800000, guid: 6f8c8e7c8d4b943e69ba3a6610cdad08, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RightTex: m_Texture: {fileID: 2800000, guid: e96d47b9d3ec04ca99b462f57e52b049, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _UpTex: m_Texture: {fileID: 2800000, guid: a5c9986822ead44e490cf2a619abf9a9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: [] m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1