using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace NiloToon.NiloToonURP { [System.Serializable, VolumeComponentMenu("NiloToon/Motion Blur (NiloToon)")] public class NiloToonMotionBlurVolume : VolumeComponent, IPostProcessComponent { [Header("Master control")] public ClampedFloatParameter intensity = new ClampedFloatParameter(0, 0, 2); public bool IsActive() => intensity.value > 0f; public bool IsTileCompatible() => false; } }