using System.Collections.Generic; using NiloToon.NiloToonURP; using UnityEditor; using UnityEditor.Rendering; namespace NiloToon.NiloToonURP { [CanEditMultipleObjects] #if UNITY_2022_2_OR_NEWER [CustomEditor(typeof(NiloToonCinematicRimLightVolume))] #else [VolumeComponentEditor(typeof(NiloToonCinematicRimLightVolume))] #endif public class NiloToonCinematicRimLightVolumeEditor : NiloToonVolumeComponentEditor { // Override GetHelpBoxContent to provide specific help box content protected override List GetHelpBoxContent() { List messages = new List(); messages.Add( "- Converts all received additional light into rim light for NiloToon characters\n" + "- Useful if you want characters to receive many bright additional lights,\n" + " yet maintain a pleasing lighting effect, without becoming overly bright or unappealing.\n" + "- Ideal for concert stage live performances or cinematic cut scenes" ); messages.Add(NonPostProcess_NotAffectPerformance_Message); return messages; } } }