using System.Collections.Generic; using NiloToon.NiloToonURP; using UnityEditor; using UnityEditor.Rendering; namespace NiloToon.NiloToonURP { [CanEditMultipleObjects] #if UNITY_2022_2_OR_NEWER [CustomEditor(typeof(NiloToonCharRenderingControlVolume))] #else [VolumeComponentEditor(typeof(NiloToonCharRenderingControlVolume))] #endif public class NiloToonCharRenderingControlVolumeEditor : NiloToonVolumeComponentEditor { // Override GetHelpBoxContent to provide specific help box content protected override List GetHelpBoxContent() { List messages = new List(); messages.Add( "- Great for helping NiloToon characters to blend into any environment\n" + "- Great for artist-controlled lighting and rim light on NiloToon characters"); messages.Add(NonPostProcess_NotAffectPerformance_Message); return messages; } } }