#ifndef BEAUTIFY_CABERRATION_INCLUDE #define BEAUTIFY_CABERRATION_INCLUDE // Copyright 2020-2021 Kronnect - All Rights Reserved. #include "BeautifyCommon.hlsl" TEXTURE2D_X(_MainTex); SAMPLER(sampler_MainTex); float4 _MainTex_TexelSize; #include "BeautifyDistortion.hlsl" float4 fragChromaticAberration (VaryingsSimple i) : SV_Target { UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); i.uv = UnityStereoTransformScreenSpaceTex(i.uv); float4 pixel = GetDistortedColor(i.uv); return pixel; } #endif // BEAUTIFY_CABERRATION_INCLUDE