using System.Collections.Generic; using NiloToon.NiloToonURP; using UnityEditor; using UnityEditor.Rendering; namespace NiloToon.NiloToonURP { [CanEditMultipleObjects] #if UNITY_2022_2_OR_NEWER [CustomEditor(typeof(NiloToonShadowControlVolume))] #else [VolumeComponentEditor(typeof(NiloToonShadowControlVolume))] #endif public class NiloToonShadowControlVolumeEditor : NiloToonVolumeComponentEditor { // Override GetHelpBoxContent to provide specific help box content protected override List GetHelpBoxContent() { List messages = new List(); messages.Add( "- Great for controlling NiloToon characters' shadow results (e.g., shadow tint color)\n" + "- When overridden, uses settings from here instead of NiloToonAllInOneRendererFeature\n" + "- When not overridden, uses NiloToonAllInOneRendererFeature's settings"); messages.Add(NonPostProcess_MayAffectPerformance_Message); return messages; } } }