using UniGLTF.MeshUtility; using UnityEditor; namespace UniVRM10 { public static class Vrm10TopMenu { private const string UserMenuPrefix = VRM10SpecVersion.MENU; private const string DevelopmentMenuPrefix = VRM10SpecVersion.MENU + "/Development"; private const string ExperimentalMenuPrefix = VRM10SpecVersion.MENU + "/Experimental"; [MenuItem(UserMenuPrefix + "/" + VRM10ExportDialog.MENU_NAME, priority = 1)] private static void OpenExportDialog() => VRM10ExportDialog.Open(); [MenuItem(UserMenuPrefix + "/" + Vrm10MeshUtilityDialog.MENU_NAME, priority = 21)] private static void OpenMeshUtility() => Vrm10MeshUtilityDialog.OpenWindow(); [MenuItem(ExperimentalMenuPrefix + "/" + VrmAnimationMenu.MENU_NAME, priority = 22)] private static void ConvertVrmAnimation() => VrmAnimationMenu.BvhToVrmAnimationMenu(); #if VRM_DEVELOP [MenuItem(ExperimentalMenuPrefix + "/" + VRM10Window.MENU_NAME, false, 23)] private static void OpenWindow() => VRM10Window.Open(); [MenuItem(DevelopmentMenuPrefix + "/Generate from JsonSchema", false, 100)] private static void Generate() => Vrm10SerializerGenerator.Run(false); [MenuItem(DevelopmentMenuPrefix + "/Generate from JsonSchema(debug)", false, 101)] private static void Parse() => Vrm10SerializerGenerator.Run(true); #endif } }