using System.Collections.Generic; using UnityEngine; namespace UniVRM10 { /// /// VRM0 /// class VRM10MaterialValidator : UniGLTF.DefaultMaterialValidator { const string MTOON_SHADER_NAME = "VRM10/MToon10"; public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName) { switch (shaderName) { case MTOON_SHADER_NAME: return "VRMC_materials_mtoon"; } // TODO: VRM-0.X return base.GetGltfMaterialTypeFromUnityShaderName(shaderName); } public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m) { if (m.shader.name == MTOON_SHADER_NAME) { // TODO } else { foreach (var x in base.EnumerateTextureProperties(m)) { yield return x; } } } } }