using UnityEditor; using UnityEngine; namespace VRM10.Settings { [FilePath("ProjectSettings/Vrm10ProjectEditorSettings.asset", FilePathAttribute.Location.ProjectFolder)] internal class Vrm10ProjectEditorSettings : ScriptableSingleton { [SerializeField] private MaterialDescriptorGeneratorFactory materialDescriptorGeneratorFactory; public MaterialDescriptorGeneratorFactory MaterialDescriptorGeneratorFactory => materialDescriptorGeneratorFactory; public void Save() { Save(true); } } }