using NUnit.Framework; using System.IO; using UniGLTF; using UniGLTF.MeshUtility; using UniJSON; using UnityEngine; using System; using VRMShaders; namespace VRM.Samples { public static class JsonExtensions { public static string ToJson(this glTF self) { var f = new JsonFormatter(); GltfSerializer.Serialize(f, self); return f.ToString(); } } public class VRMImportExportTests { static string AliciaPath { get { return Path.GetFullPath(Application.dataPath + "/../Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm") .Replace("\\", "/"); } } [Test] public void ImportExportTest() { var path = AliciaPath; using (var data = new GlbFileParser(path).Parse()) using (var context = new VRMImporterContext(new VRMData(data))) using (var loaded = context.Load()) { loaded.ShowMeshes(); loaded.EnableUpdateWhenOffscreen(); // mesh { foreach (var renderer in loaded.GetComponentsInChildren()) { Mesh mesh = default; if (renderer is MeshRenderer) { var f = renderer.GetComponent(); mesh = f.sharedMesh; } else if (renderer is SkinnedMeshRenderer smr) { mesh = smr.sharedMesh; } var gltfMesh = data.GLTF.meshes.Find(x => x.name == mesh.name); Assert.AreEqual(gltfMesh.name, mesh.name); // materials foreach (var material in renderer.sharedMaterials) { var gltfMaterial = data.GLTF.materials.Find(x => x.name == material.name); Assert.AreEqual(gltfMaterial.name, material.name); var materialIndex = data.GLTF.materials.IndexOf(gltfMaterial); var vrmMaterial = context.VRM.materialProperties[materialIndex]; // Debug.Log($"shaderName: '{vrmMaterial.shader}'"); if (vrmMaterial.shader == "VRM/MToon") { // MToon // Debug.Log($"{material.name} is MToon"); foreach (var kv in vrmMaterial.textureProperties) { var texture = material.GetTexture(kv.Key); // Debug.Log($"{kv.Key}: {texture}"); Assert.NotNull(texture); } } else if (glTF_KHR_materials_unlit.IsEnable(gltfMaterial)) { // Unlit // Debug.Log($"{material.name} is unlit"); throw new NotImplementedException(); } else { // PBR // Debug.Log($"{material.name} is PBR"); throw new NotImplementedException(); } } } } // meta { var meta = loaded.GetComponent(); } // humanoid { var animator = loaded.GetComponent(); } // blendshape { var blendshapeProxy = loaded.GetComponent(); for (int i = 0; i < context.VRM.blendShapeMaster.blendShapeGroups.Count; ++i) { var gltfBlendShapeClip = context.VRM.blendShapeMaster.blendShapeGroups[i]; var unityBlendShapeClip = blendshapeProxy.BlendShapeAvatar.Clips[i]; if (unityBlendShapeClip == null) { continue; } Assert.AreEqual(Enum.Parse(typeof(BlendShapePreset), gltfBlendShapeClip.presetName, true), unityBlendShapeClip.Preset); } } } } [Test] public void MeshCopyTest() { var path = AliciaPath; using (var data = new GlbFileParser(path).Parse()) using (var context = new VRMImporterContext(new VRMData(data))) using (var loaded = context.Load()) { loaded.ShowMeshes(); loaded.EnableUpdateWhenOffscreen(); foreach (var mesh in context.Meshes) { var src = mesh.Mesh; var dst = src.Copy(true); MeshTests.MeshEquals(src, dst); } } } [Test] public void SerializerCompare() { // Aliciaを古いデシリアライザでロードする var path = AliciaPath; using (var data = new GlbFileParser(path).Parse()) using (var context = new VRMImporterContext(new VRMData(data))) { var oldJson = context.GLTF.ToJson().ParseAsJson().ToString(" "); // 生成シリアライザでJSON化する var f = new JsonFormatter(); GltfSerializer.Serialize(f, context.GLTF); var parsed = f.ToString().ParseAsJson(); var newJson = parsed.ToString(" "); // File.WriteAllText("old.json", oldJson); // File.WriteAllText("new.json", newJson); // 比較 Assert.AreEqual(oldJson.ParseAsJson().ToString(), newJson.ParseAsJson().ToString()); // 生成デシリアライザでロードする var ff = new JsonFormatter(); var des = GltfDeserializer.Deserialize(parsed); ff.Clear(); GltfSerializer.Serialize(ff, des); var desJson = ff.ToString().ParseAsJson().ToString(" "); Assert.AreEqual(oldJson.ParseAsJson().ToString(), desJson.ParseAsJson().ToString()); } } } }