using UnityEngine; namespace UniGLTF.Utils { public readonly struct EuclideanTransform { public readonly Quaternion Rotation; public readonly Vector3 Translation; public EuclideanTransform(Quaternion rotation, Vector3 translation) { Rotation = rotation; Translation = translation; } public EuclideanTransform(Quaternion rotation) { Rotation = rotation; Translation = Vector3.zero; } public EuclideanTransform(Vector3 translation) { Rotation = Quaternion.identity; Translation = translation; } public EuclideanTransform(Matrix4x4 matrix) { Rotation = matrix.rotation; Translation = matrix.GetColumn(3); } } }