/* * ExternalReceiver * https://sabowl.sakura.ne.jp/gpsnmeajp/ * * MIT License * * Copyright (c) 2019 gpsnmeajp * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EVMC4U { public class CapsuleRigidbodyMover : MonoBehaviour { public Transform MovePos; public Transform MoveRot; public Transform chest; EDirection direction = EDirection.STOP; bool click = false; enum EDirection { STOP, FORWARD, BACK, LEFT, RIGHT } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { switch (direction) { case EDirection.FORWARD: MovePos.position += chest.forward * 10f * Time.deltaTime; break; case EDirection.BACK: MovePos.position += chest.forward * -10f * Time.deltaTime; break; case EDirection.LEFT: MoveRot.Rotate(new Vector3(0, -100f * Time.deltaTime, 0)); break; case EDirection.RIGHT: MoveRot.Rotate(new Vector3(0, 100f * Time.deltaTime, 0)); break; default: break; } } public void KeyInputEvent(EVMC4U.KeyInput key) { if (key.active == 1) { switch (key.name) { case "W": direction = EDirection.FORWARD; break; case "S": direction = EDirection.BACK; break; case "A": direction = EDirection.LEFT; break; case "D": direction = EDirection.RIGHT; break; } }else{ direction = 0; } } public void ControllerInputEvent(EVMC4U.ControllerInput con) { if (con.name == "PositionTrackpad") { if (con.IsAxis == 1) { var rot = Mathf.Atan2(con.Axis.x, con.Axis.y) * Mathf.Rad2Deg; if (-45 <= rot && rot < 45) { direction = EDirection.FORWARD; } else if (45 <= rot && rot < 135) { direction = EDirection.RIGHT; } else if (-135 <= rot && rot < -45) { direction = EDirection.LEFT; } else { direction = EDirection.BACK; } } } if(con.name == "ClickTrackpad") { click = con.active == 1; } if (!click) { direction = EDirection.STOP; } } } }