/* * ExternalReceiver * https://sabowl.sakura.ne.jp/gpsnmeajp/ * * MIT License * * Copyright (c) 2020 gpsnmeajp * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System.Collections; using System.Collections.Generic; using UnityEngine; using EVMC4U; public class CalibrationByController : MonoBehaviour { public InputReceiver inputReceiver; public CommunicationValidator communicationValidator; public ExternalController externalController; [Header("Button Configuration")] public string Key = "ScrollLock"; public string Button = "ClickAbutton"; [Header("Time Configuration")] public float Time = 3f; [Header("Button Monitor")] public bool LeftButton = false; public bool RightButton = false; readonly Rect rect1 = new Rect(0, 0, 300, 40); void Start() { inputReceiver.KeyInputAction.AddListener(OnKey); inputReceiver.ControllerInputAction.AddListener(OnCon); } void OnGUI() { if (communicationValidator.calibrationState == CalibrationState.Uncalibrated) { GUI.TextField(rect1, "★キャリブレーションを待っています\n準備ができたらボタンを押してください"); } if (communicationValidator.calibrationState == CalibrationState.WaitingForCalibrating) { GUI.TextField(rect1, "★姿勢を整えてください"); } if (communicationValidator.calibrationState == CalibrationState.Calibrating) { GUI.TextField(rect1, "!動かないでください!"); } } void OnKey(KeyInput key) { if (key.name == Key && key.active == 1) { CalibrationReady(); } } void OnCon(ControllerInput con) { if (con.name == Button) { if (con.IsLeft == 1) { LeftButton = (con.active == 1); } else { RightButton = (con.active == 1); } if (LeftButton && RightButton) { //キャリブレーションできていないときのみ実行 if (communicationValidator.calibrationState == CalibrationState.Uncalibrated) { CalibrationReady(); } LeftButton = false; RightButton = false; } } } void CalibrationReady() { Debug.Log("[CalibrationByController] CalibrationReady"); //多重キャリブレーション時の不良動作対処に、2回キャリブレーション要求する externalController.CalibrationReady = true; Invoke("CalibrationReady2", 0.5f); } void CalibrationReady2() { Debug.Log("[CalibrationByController] CalibrationReady"); externalController.CalibrationReady = true; Invoke("CalibrationExecute", Time); } void CalibrationExecute() { Debug.Log("[CalibrationByController] CalibrationExecute"); //キャリブレーション実施 externalController.CalibrationExecute = true; } }