//pipelinedefine #define H_URP using System; using HTraceWSGI.Scripts.Globals; using UnityEngine; namespace HTraceWSGI.Scripts.Data.Public { [Serializable] internal class DebugSettings { [SerializeField] private bool _enableDebug = true; public bool EnableDebug { get { return _enableDebug; } set { _enableDebug = value; } } public bool AttachToSceneCamera = false; //Devs: public Camera CameraForTests; public bool EnableCamerasVisualization = false; public bool ShowBowels = false; public bool ShowFullDebugLog = false; public bool TestCheckbox = false; public RenderTexture RenderTexture; public LayerMask HTraceLayer = ~0; } }