using System.Collections; using System.Collections.Generic; using UnityEngine; // ver 1.00 // © 2019-1-31 gatosyocora public class ScaleLimitVisualizer : MonoBehaviour { public Vector3 scaleLimit = new Vector3(4, 5, 3); public bool isWireFrame = true; void OnDrawGizmos() { var pos = transform.position + new Vector3(0, (float)(scaleLimit.y / 2.0), 0); if (isWireFrame) { Gizmos.color = Color.yellow; Gizmos.DrawWireCube(pos, scaleLimit); } else { Gizmos.color = new Color(1, 1, 0, 0.8f); Gizmos.DrawCube(pos, scaleLimit); } } }