// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA) // Copyright (c) 2021 Kuroneko ShaderLab Limited // For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample // #pragma once is a safe guard best practice in almost every .hlsl, // doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict #pragma once void NiloDoDitherFadeoutClip(float2 SV_POSITIONxy, float ditherOpacity) { // copy from https://docs.unity3d.com/Packages/com.unity.shadergraph@10.3/manual/Dither-Node.html?q=dither float DITHER_THRESHOLDS[16] = { 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 }; uint index = (uint(SV_POSITIONxy.x) % 4) * 4 + uint(SV_POSITIONxy.y) % 4; clip(ditherOpacity - DITHER_THRESHOLDS[index]); } // this will work for iPhone15Pro, but the original function wont, why? must be due to % or array. /* void NiloDoDitherFadeoutClip(float2 SV_POSITIONxy, float ditherOpacity) { // Use integer coordinates int x = int(SV_POSITIONxy.x) & 3; // Using bitwise AND instead of modulo int y = int(SV_POSITIONxy.y) & 3; // Calculate threshold without array float threshold; int index = x * 4 + y; // Unroll the array access if (index == 0) threshold = 1.0 / 17.0; else if (index == 1) threshold = 9.0 / 17.0; else if (index == 2) threshold = 3.0 / 17.0; else if (index == 3) threshold = 11.0 / 17.0; else if (index == 4) threshold = 13.0 / 17.0; else if (index == 5) threshold = 5.0 / 17.0; else if (index == 6) threshold = 15.0 / 17.0; else if (index == 7) threshold = 7.0 / 17.0; else if (index == 8) threshold = 4.0 / 17.0; else if (index == 9) threshold = 12.0 / 17.0; else if (index == 10) threshold = 2.0 / 17.0; else if (index == 11) threshold = 10.0 / 17.0; else if (index == 12) threshold = 16.0 / 17.0; else if (index == 13) threshold = 8.0 / 17.0; else if (index == 14) threshold = 14.0 / 17.0; else threshold = 6.0 / 17.0; clip(ditherOpacity - threshold); } */