using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace NiloToon.NiloToonURP { [System.Serializable, VolumeComponentMenu("NiloToon/Rendering Performance Control (NiloToon)")] public class NiloToonRenderingPerformanceControlVolume : VolumeComponent, IPostProcessComponent { [Tooltip("Turn Off will improve rendering performance, but rim light result will be different")] public BoolParameter overrideEnableDepthTextureRimLigthAndShadow = new BoolParameter(true); public bool IsActive() => true; public bool IsTileCompatible() => false; } }