//pipelinedefine #define H_URP using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; namespace HTraceWSGI.Scripts.Globals { internal static class HConstants { internal static string VERSION => HNames.HTRACE_WSGI_URP_VERSION; #if NONE HNames.HTRACE_WSGI_BIRP_VERSION; #endif internal const int HASH_STORAGE_SIZE = 512000 * 2; internal const int HASH_UPDATE_FRACTION = 10; internal const int PERSISTENT_HISTORY_SAMPLES = 4; internal const int OCTAHEDRAL_SIZE = 4; //Voxelization internal static readonly Vector2 ShadowmapResolution = new Vector2(2048, 2048); internal const int OCTANTS_FRAMES_LENGTH = 5; internal const int MAX_LOD_LEVEL = 10; internal static Vector2 ClampVoxelsResolution = new Vector2(64f, 512f); //min - 64 VoxelResolution, max - 512 VoxelResolution } }