using UniGLTF; using UnityEditor; using UnityEngine; namespace VRM { [CustomEditor(typeof(VRMFirstPerson))] class VRMFirstPersonEditor : Editor { VRMFirstPerson m_target; void OnEnable() { m_target = target as VRMFirstPerson; } void OnDisable() { } /// /// SceneView gizmo /// void OnSceneGUI() { var head = m_target.FirstPersonBone; if (head == null) { return; } EditorGUI.BeginChangeCheck(); var worldOffset = head.localToWorldMatrix.MultiplyPoint(m_target.FirstPersonOffset); worldOffset = Handles.PositionHandle(worldOffset, head.rotation); Handles.Label(worldOffset, "FirstPersonOffset"); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_target, "Changed FirstPerson"); m_target.FirstPersonOffset = head.worldToLocalMatrix.MultiplyPoint(worldOffset); } } public static void Separator(int indentLevel = 0) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(indentLevel * 15); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); EditorGUILayout.EndHorizontal(); } public override void OnInspectorGUI() { VRMFirstPersonValidator.Hierarchy = m_target.transform.GetComponentsInChildren(true); // show vaildation bool isValid = true; for (int i = 0; i < m_target.Renderers.Count; ++i) { if (VRMFirstPersonValidator.IsValid(m_target.Renderers[i], $"Renderers[{i}]", out Validation v)) { continue; } if (isValid) { EditorGUILayout.LabelField("Validation Errors"); } v.DrawGUI(); isValid = false; } base.OnInspectorGUI(); } } }