// Stylized Water 3 by Staggart Creations (http://staggart.xyz) // COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms) // • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited! // • Uploading this file to a public repository will subject it to an automated DMCA takedown request. using UnityEngine; namespace StylizedWater3 { [ExecuteAlways] [AddComponentMenu("Stylized Water 3/Water Position Offset")] public class SetWaterPositionOffset : MonoBehaviour { public bool negate; private void Update() { //Note: in a floating origin system, apply the value after offsetting all the transforms! //Otherwise the water geometry gets shifted in one frame, and this offset is applied the next. This induces a jitter. StylizedWater3.WaterObject.PositionOffset = negate ? -this.transform.position : this.transform.position; } private void OnDisable() { StylizedWater3.WaterObject.PositionOffset = Vector3.zero; } } }