// Stylized Water 3 by Staggart Creations (http://staggart.xyz) // COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms) // • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited! // • Uploading this file to a public repository will subject it to an automated DMCA takedown request. #if !UNITY_6000_0_OR_NEWER #error [Stylized Water 3] Imported in a version older than Unity 6, all present script and shader compile errors are valid and not something to simply be fixed. Upgrade the project to Unity 6 to resolve them. #endif using System; using System.Collections.Generic; using System.Net; using UnityEditor; using UnityEditor.PackageManager; using UnityEditor.PackageManager.Requests; using PackageInfo = UnityEditor.PackageManager.PackageInfo; using UnityEngine; using Object = UnityEngine.Object; namespace StylizedWater3 { public class AssetInfo { private const string THIS_FILE_GUID = "b15801d8ff7e9574288149dd4cebaa68"; public const string ASSET_NAME = "Stylized Water 3"; public const string ASSET_ID = "287769"; public const string ASSET_ABRV = "SW3"; public const string INSTALLED_VERSION = "3.2.1"; private static readonly Dictionary REQUIRED_PATCH_VERSIONS = new Dictionary() { { "6000.0", 22 }, { "6000.1", 3 } }; public const string MIN_URP_VERSION = "17.0.3"; public const string DOC_URL = "https://staggart.xyz/unity/stylized-water-3/sw3-docs/"; public const string FORUM_URL = "https://discussions.unity.com/t/1542753"; public const string EMAIL_URL = "mailto:contact@staggart.xyz?subject=Stylized Water 3"; public const string DISCORD_INVITE_URL = "https://discord.gg/GNjEaJc8gw"; #if !URP //Enabled when com.unity.render-pipelines.universal is below MIN_URP_VERSION [InitializeOnLoad] sealed class PackageInstaller : Editor { [InitializeOnLoadMethod] public static void Initialize() { GetLatestCompatibleURPVersion(); if (EditorUtility.DisplayDialog(ASSET_NAME + " v" + INSTALLED_VERSION, "This package requires the Universal Render Pipeline " + MIN_URP_VERSION + " or newer, would you like to install or update it now?", "OK", "Later")) { Debug.Log("Universal Render Pipeline v" + lastestURPVersion + " will start installing in a moment. Please refer to the URP documentation for set up instructions"); Debug.Log("After installing and setting up URP, you must Re-import the Shaders folder!"); InstallURP(); } } private static PackageInfo urpPackage; private static string lastestURPVersion; #if SWS_DEV [MenuItem("SWS/Get latest URP version")] #endif private static void GetLatestCompatibleURPVersion() { if(urpPackage == null) urpPackage = GetURPPackage(); if(urpPackage == null) return; lastestURPVersion = urpPackage.versions.latestCompatible; #if SWS_DEV Debug.Log("Latest compatible URP version: " + lastestURPVersion); #endif } private static void InstallURP() { if(urpPackage == null) urpPackage = GetURPPackage(); if(urpPackage == null) return; lastestURPVersion = urpPackage.versions.latestCompatible; AddRequest addRequest = Client.Add(URP_PACKAGE_ID + "@" + lastestURPVersion); //Update Core and Shader Graph packages as well, doesn't always happen automatically for (int i = 0; i < urpPackage.dependencies.Length; i++) { #if SWS_DEV Debug.Log("Updating URP dependency " + urpPackage.dependencies[i].name + " to " + urpPackage.dependencies[i].version); #endif addRequest = Client.Add(urpPackage.dependencies[i].name + "@" + urpPackage.dependencies[i].version); } //Wait until finished while(!addRequest.IsCompleted || addRequest.Status == StatusCode.InProgress) { } WaterShaderImporter.ReimportAll(); } } #endif public const string URP_PACKAGE_ID = "com.unity.render-pipelines.universal"; public static PackageInfo GetURPPackage() { SearchRequest request = Client.Search(URP_PACKAGE_ID); while (request.Status == StatusCode.InProgress) { /* Waiting... */ } if (request.Status == StatusCode.Failure) { Debug.LogError("Failed to retrieve URP package from Package Manager..."); return null; } return request.Result[0]; } //Sorry, as much as I hate to intrude on an entire project, this is the only way in Unity to track importing or updating an asset public class ImportOrUpdateAsset : AssetPostprocessor { private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath) { for (int i = 0; i < importedAssets.Length; i++) { OnPreProcessAsset(importedAssets[i]); } for (int i = 0; i < deletedAssets.Length; i++) { OnPreProcessAsset(deletedAssets[i]); } } private static void OnPreProcessAsset(string m_assetPath) { //Importing/updating the Stylized Water 3 asset if (m_assetPath.EndsWith("Stylized Water 3/Editor/AssetInfo.cs") || m_assetPath.EndsWith("com.staggartcreations.stylizedwater3/Editor/AssetInfo.cs")) { Installer.Initialize(); Installer.OpenWindowIfNeeded(); } //These files change every version, so will trigger when updating or importing the first time if (m_assetPath.EndsWith("Extension.UnderwaterRendering.cs")) { OnImportExtension("Underwater Rendering"); } if (m_assetPath.EndsWith("Extension.DynamicEffects.cs")) { OnImportExtension("Dynamic Effects"); } } private static void OnImportExtension(string name) { Debug.Log($"[Stylized Water 3] {name} extension installed/deleted or updated. Reimporting water shader(s) to toggle integration."); //Re-import any .watershader3 files, since these depend on the installation state of extensions WaterShaderImporter.ReimportAll(); } } public static bool MeetsMinimumVersion(string versionMinimum) { Version curVersion = new Version(INSTALLED_VERSION); Version minVersion = new Version(versionMinimum); return curVersion >= minVersion; } public static void OpenAssetStore(string url = null) { if (url == string.Empty) url = "https://assetstore.unity.com/packages/slug/" + ASSET_ID; Application.OpenURL(url + "?aid=1011l7Uk8&pubref=sw3editor"); } public static void OpenReviewsPage() { Application.OpenURL($"https://assetstore.unity.com/packages/slug/{ASSET_ID}?aid=1011l7Uk8&pubref=sw3editor#reviews"); } public static void OpenInPackageManager() { Application.OpenURL("com.unity3d.kharma:content/" + ASSET_ID); } public static void OpenForumPage() { Application.OpenURL(FORUM_URL + "/page-999"); } public static string GetRootFolder() { //Get script path string scriptFilePath = AssetDatabase.GUIDToAssetPath(THIS_FILE_GUID); //Truncate to get relative path string rootFolder = scriptFilePath.Replace("Editor/AssetInfo.cs", string.Empty); #if SWS_DEV //Debug.Log("Package root " + rootFolder); #endif return rootFolder; } public static class VersionChecking { public static string MinRequiredUnityVersion = "undefined"; public enum UnityVersionType { Release, Beta, Alpha } public static UnityVersionType unityVersionType; [InitializeOnLoadMethod] static void Initialize() { if (CHECK_PERFORMED == false) { CheckForUpdate(false); CHECK_PERFORMED = true; } } private static bool CHECK_PERFORMED { get => SessionState.GetBool("SW3_VERSION_CHECK_PERFORMED", false); set => SessionState.SetBool("SW3_VERSION_CHECK_PERFORMED", value); } public static string LATEST_VERSION { get => SessionState.GetString("SW3_LATEST_VERSION", INSTALLED_VERSION); set => SessionState.SetString("SW3_LATEST_VERSION", value); } public static bool UPDATE_AVAILABLE => new Version(LATEST_VERSION) > new Version(INSTALLED_VERSION); public static string GetUnityVersion() { string version = UnityEditorInternal.InternalEditorUtility.GetFullUnityVersion(); //Remove GUID in parenthesis return version.Substring(0, version.LastIndexOf(" (")); } public static bool supportedMajorVersion = true; public static bool supportedPatchVersion = true; public static bool compatibleVersion = true; private static void ParseUnityVersion(string versionString, out int major, out int minor, out int patch, out UnityVersionType type) { var match = System.Text.RegularExpressions.Regex.Match(versionString, @"^(\d+)\.(\d+)\.(\d+)"); if (match.Success) { major = int.Parse(match.Groups[1].Value); minor = int.Parse(match.Groups[2].Value); patch = int.Parse(match.Groups[3].Value); if (versionString.Contains("b")) { type = UnityVersionType.Beta; } else if (versionString.Contains("a")) { type = UnityVersionType.Alpha; } else { type = UnityVersionType.Release; } } else { throw new FormatException($"Invalid Unity version format: {versionString}."); } } public static void CheckUnityVersion() { string unityVersion = GetUnityVersion(); #if !UNITY_6000_0_OR_NEWER compatibleVersion = false; #endif #if !UNITY_6000_0_OR_NEWER || UNITY_7000_OR_NEWER supportedMajorVersion = false; #endif ParseUnityVersion(unityVersion, out int major, out int minor, out int patch, out unityVersionType); //Get the minimum required patch version for the current Unity version (eg. 6000.1) if (REQUIRED_PATCH_VERSIONS.TryGetValue($"{major}.{minor}", out int minPatchVersion)) { supportedPatchVersion = patch >= minPatchVersion; } else { //None found, current Unity version likely unknown supportedPatchVersion = true; } MinRequiredUnityVersion = $"{major}.{minor}.{minPatchVersion}"; } public static string apiResult; private static bool showPopup; public enum VersionStatus { UpToDate, Outdated } public enum QueryStatus { Fetching, Completed, Failed } public static QueryStatus queryStatus = QueryStatus.Completed; #if SWS_DEV [MenuItem("SWS/Check for update")] #endif public static void GetLatestVersionPopup() { CheckForUpdate(true); } private static int VersionStringToInt(string input) { //Remove all non-alphanumeric characters from version input = input.Replace(".", string.Empty); input = input.Replace(" BETA", string.Empty); return int.Parse(input, System.Globalization.NumberStyles.Any); } public static void CheckForUpdate(bool showPopup = false) { //Offline if (Application.internetReachability == NetworkReachability.NotReachable) { LATEST_VERSION = INSTALLED_VERSION; return; } VersionChecking.showPopup = showPopup; queryStatus = QueryStatus.Fetching; var url = $"https://api.assetstore.unity3d.com/package/latest-version/{ASSET_ID}"; using (System.Net.WebClient webClient = new System.Net.WebClient()) { webClient.DownloadStringCompleted += OnRetrievedAPIContent; webClient.DownloadStringAsync(new System.Uri(url), apiResult); } } private class AssetStoreItem { public string name; public string version; } private static void OnRetrievedAPIContent(object sender, DownloadStringCompletedEventArgs e) { if (e.Error == null && !e.Cancelled) { string result = e.Result; AssetStoreItem asset = (AssetStoreItem)JsonUtility.FromJson(result, typeof(AssetStoreItem)); LATEST_VERSION = asset.version; //LATEST_VERSION = "9.9.9"; #if SWS_DEV Debug.Log("Asset store API Update available = " + UPDATE_AVAILABLE + " (Installed:" + INSTALLED_VERSION + ") (Remote:" + LATEST_VERSION + ")"); #endif queryStatus = QueryStatus.Completed; if (VersionChecking.showPopup) { if (UPDATE_AVAILABLE) { if (EditorUtility.DisplayDialog(ASSET_NAME + ", version " + INSTALLED_VERSION, "An updated version is available: " + LATEST_VERSION, "Open Package Manager", "Close")) { OpenInPackageManager(); } } else { if (EditorUtility.DisplayDialog(ASSET_NAME + ", version " + INSTALLED_VERSION, "Installed version is up-to-date!", "Close")) { } } } } else { Debug.LogWarning("[" + ASSET_NAME + "] Contacting update server failed: " + e.Error.Message); queryStatus = QueryStatus.Failed; } } } } }