using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Kikingao { public class MoveCamera : MonoBehaviour { public float sensitivity = 0.03f; public Transform destination; public float time = 5f; void Update() { transform.position = Vector3.Lerp(transform.position, destination.position, time * Time.deltaTime); transform.rotation = Quaternion.Lerp(transform.rotation, destination.rotation, time * Time.deltaTime); } } }