#if UNITY_EDITOR using UnityEditor; using UnityEngine; using UnityEngine.Rendering; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Reflection; using Object = UnityEngine.Object; namespace lilToon { public partial class lilToonInspector { //------------------------------------------------------------------------------------------------------------------------------ // Material properties private readonly lilMaterialProperty invisible = new lilMaterialProperty("_Invisible", PropertyBlock.Base); private readonly lilMaterialProperty cutoff = new lilMaterialProperty("_Cutoff", PropertyBlock.Base); private readonly lilMaterialProperty preColor = new lilMaterialProperty("_PreColor", PropertyBlock.Base); private readonly lilMaterialProperty preOutType = new lilMaterialProperty("_PreOutType", PropertyBlock.Base); private readonly lilMaterialProperty preCutoff = new lilMaterialProperty("_PreCutoff", PropertyBlock.Base); private readonly lilMaterialProperty flipNormal = new lilMaterialProperty("_FlipNormal", PropertyBlock.Base); private readonly lilMaterialProperty backfaceForceShadow = new lilMaterialProperty("_BackfaceForceShadow", PropertyBlock.Base); private readonly lilMaterialProperty backfaceColor = new lilMaterialProperty("_BackfaceColor", PropertyBlock.Base); private readonly lilMaterialProperty aaStrength = new lilMaterialProperty("_AAStrength", PropertyBlock.Base); private readonly lilMaterialProperty useDither = new lilMaterialProperty("_UseDither", PropertyBlock.Base); private readonly lilMaterialProperty ditherTex = new lilMaterialProperty("_DitherTex", PropertyBlock.Base); private readonly lilMaterialProperty ditherMaxValue = new lilMaterialProperty("_DitherMaxValue", PropertyBlock.Base); private readonly lilMaterialProperty asUnlit = new lilMaterialProperty("_AsUnlit", PropertyBlock.Lighting); private readonly lilMaterialProperty vertexLightStrength = new lilMaterialProperty("_VertexLightStrength", PropertyBlock.Lighting); private readonly lilMaterialProperty lightMinLimit = new lilMaterialProperty("_LightMinLimit", PropertyBlock.Lighting); private readonly lilMaterialProperty lightMaxLimit = new lilMaterialProperty("_LightMaxLimit", PropertyBlock.Lighting); private readonly lilMaterialProperty beforeExposureLimit = new lilMaterialProperty("_BeforeExposureLimit", PropertyBlock.Lighting, PropertyBlock.Rendering); private readonly lilMaterialProperty monochromeLighting = new lilMaterialProperty("_MonochromeLighting", PropertyBlock.Lighting); private readonly lilMaterialProperty alphaBoostFA = new lilMaterialProperty("_AlphaBoostFA", PropertyBlock.Lighting); private readonly lilMaterialProperty lilDirectionalLightStrength = new lilMaterialProperty("_lilDirectionalLightStrength", PropertyBlock.Lighting); private readonly lilMaterialProperty lightDirectionOverride = new lilMaterialProperty("_LightDirectionOverride", PropertyBlock.Lighting); private readonly lilMaterialProperty baseColor = new lilMaterialProperty("_BaseColor"); private readonly lilMaterialProperty baseMap = new lilMaterialProperty("_BaseMap", true); private readonly lilMaterialProperty baseColorMap = new lilMaterialProperty("_BaseColorMap", true); private readonly lilMaterialProperty shiftBackfaceUV = new lilMaterialProperty("_ShiftBackfaceUV", PropertyBlock.UV); private readonly lilMaterialProperty mainTex_ScrollRotate = new lilMaterialProperty("_MainTex_ScrollRotate", PropertyBlock.UV); private readonly lilMaterialProperty mainColor = new lilMaterialProperty("_Color", PropertyBlock.MainColor, PropertyBlock.MainColor1st); private readonly lilMaterialProperty mainTex = new lilMaterialProperty("_MainTex", true, PropertyBlock.MainColor, PropertyBlock.MainColor1st); private readonly lilMaterialProperty mainTexHSVG = new lilMaterialProperty("_MainTexHSVG", PropertyBlock.MainColor, PropertyBlock.MainColor1st); private readonly lilMaterialProperty mainGradationStrength = new lilMaterialProperty("_MainGradationStrength", PropertyBlock.MainColor, PropertyBlock.MainColor1st); private readonly lilMaterialProperty mainGradationTex = new lilMaterialProperty("_MainGradationTex", true, PropertyBlock.MainColor, PropertyBlock.MainColor1st); private readonly lilMaterialProperty mainColorAdjustMask = new lilMaterialProperty("_MainColorAdjustMask", true, PropertyBlock.MainColor, PropertyBlock.MainColor1st); private readonly lilMaterialProperty useMain2ndTex = new lilMaterialProperty("_UseMain2ndTex", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty mainColor2nd = new lilMaterialProperty("_Color2nd", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTex = new lilMaterialProperty("_Main2ndTex", true, PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexAngle = new lilMaterialProperty("_Main2ndTexAngle", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTex_ScrollRotate = new lilMaterialProperty("_Main2ndTex_ScrollRotate", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTex_UVMode = new lilMaterialProperty("_Main2ndTex_UVMode", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTex_Cull = new lilMaterialProperty("_Main2ndTex_Cull", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexDecalAnimation = new lilMaterialProperty("_Main2ndTexDecalAnimation", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexDecalSubParam = new lilMaterialProperty("_Main2ndTexDecalSubParam", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexIsDecal = new lilMaterialProperty("_Main2ndTexIsDecal", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexIsLeftOnly = new lilMaterialProperty("_Main2ndTexIsLeftOnly", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexIsRightOnly = new lilMaterialProperty("_Main2ndTexIsRightOnly", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexShouldCopy = new lilMaterialProperty("_Main2ndTexShouldCopy", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexShouldFlipMirror = new lilMaterialProperty("_Main2ndTexShouldFlipMirror", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexShouldFlipCopy = new lilMaterialProperty("_Main2ndTexShouldFlipCopy", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexIsMSDF = new lilMaterialProperty("_Main2ndTexIsMSDF", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndBlendMask = new lilMaterialProperty("_Main2ndBlendMask", true, PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexBlendMode = new lilMaterialProperty("_Main2ndTexBlendMode", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndTexAlphaMode = new lilMaterialProperty("_Main2ndTexAlphaMode", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndEnableLighting = new lilMaterialProperty("_Main2ndEnableLighting", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndDissolveMask = new lilMaterialProperty("_Main2ndDissolveMask", true, PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndDissolveNoiseMask = new lilMaterialProperty("_Main2ndDissolveNoiseMask", true, PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndDissolveNoiseMask_ScrollRotate = new lilMaterialProperty("_Main2ndDissolveNoiseMask_ScrollRotate", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndDissolveNoiseStrength = new lilMaterialProperty("_Main2ndDissolveNoiseStrength", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndDissolveColor = new lilMaterialProperty("_Main2ndDissolveColor", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndDissolveParams = new lilMaterialProperty("_Main2ndDissolveParams", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndDissolvePos = new lilMaterialProperty("_Main2ndDissolvePos", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty main2ndDistanceFade = new lilMaterialProperty("_Main2ndDistanceFade", PropertyBlock.MainColor, PropertyBlock.MainColor2nd); private readonly lilMaterialProperty useMain3rdTex = new lilMaterialProperty("_UseMain3rdTex", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty mainColor3rd = new lilMaterialProperty("_Color3rd", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexAngle = new lilMaterialProperty("_Main3rdTexAngle", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTex_ScrollRotate = new lilMaterialProperty("_Main3rdTex_ScrollRotate", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTex = new lilMaterialProperty("_Main3rdTex", true, PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTex_UVMode = new lilMaterialProperty("_Main3rdTex_UVMode", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTex_Cull = new lilMaterialProperty("_Main3rdTex_Cull", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexDecalAnimation = new lilMaterialProperty("_Main3rdTexDecalAnimation", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexDecalSubParam = new lilMaterialProperty("_Main3rdTexDecalSubParam", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexIsDecal = new lilMaterialProperty("_Main3rdTexIsDecal", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexIsLeftOnly = new lilMaterialProperty("_Main3rdTexIsLeftOnly", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexIsRightOnly = new lilMaterialProperty("_Main3rdTexIsRightOnly", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexShouldCopy = new lilMaterialProperty("_Main3rdTexShouldCopy", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexShouldFlipMirror = new lilMaterialProperty("_Main3rdTexShouldFlipMirror", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexShouldFlipCopy = new lilMaterialProperty("_Main3rdTexShouldFlipCopy", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexIsMSDF = new lilMaterialProperty("_Main3rdTexIsMSDF", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdBlendMask = new lilMaterialProperty("_Main3rdBlendMask", true, PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexBlendMode = new lilMaterialProperty("_Main3rdTexBlendMode", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdTexAlphaMode = new lilMaterialProperty("_Main3rdTexAlphaMode", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdEnableLighting = new lilMaterialProperty("_Main3rdEnableLighting", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdDissolveMask = new lilMaterialProperty("_Main3rdDissolveMask", true, PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdDissolveNoiseMask = new lilMaterialProperty("_Main3rdDissolveNoiseMask", true, PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdDissolveNoiseMask_ScrollRotate = new lilMaterialProperty("_Main3rdDissolveNoiseMask_ScrollRotate", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdDissolveNoiseStrength = new lilMaterialProperty("_Main3rdDissolveNoiseStrength", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdDissolveColor = new lilMaterialProperty("_Main3rdDissolveColor", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdDissolveParams = new lilMaterialProperty("_Main3rdDissolveParams", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdDissolvePos = new lilMaterialProperty("_Main3rdDissolvePos", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty main3rdDistanceFade = new lilMaterialProperty("_Main3rdDistanceFade", PropertyBlock.MainColor, PropertyBlock.MainColor3rd); private readonly lilMaterialProperty alphaMaskMode = new lilMaterialProperty("_AlphaMaskMode", PropertyBlock.MainColor, PropertyBlock.AlphaMask); private readonly lilMaterialProperty alphaMask = new lilMaterialProperty("_AlphaMask", true, PropertyBlock.MainColor, PropertyBlock.AlphaMask); private readonly lilMaterialProperty alphaMaskScale = new lilMaterialProperty("_AlphaMaskScale", PropertyBlock.MainColor, PropertyBlock.AlphaMask); private readonly lilMaterialProperty alphaMaskValue = new lilMaterialProperty("_AlphaMaskValue", PropertyBlock.MainColor, PropertyBlock.AlphaMask); private readonly lilMaterialProperty useShadow = new lilMaterialProperty("_UseShadow", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowStrength = new lilMaterialProperty("_ShadowStrength", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowStrengthMask = new lilMaterialProperty("_ShadowStrengthMask", true, PropertyBlock.Shadow); private readonly lilMaterialProperty shadowBorderMask = new lilMaterialProperty("_ShadowBorderMask", true, PropertyBlock.Shadow); private readonly lilMaterialProperty shadowBlurMask = new lilMaterialProperty("_ShadowBlurMask", true, PropertyBlock.Shadow); private readonly lilMaterialProperty shadowStrengthMaskLOD = new lilMaterialProperty("_ShadowStrengthMaskLOD", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowBorderMaskLOD = new lilMaterialProperty("_ShadowBorderMaskLOD", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowBlurMaskLOD = new lilMaterialProperty("_ShadowBlurMaskLOD", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowAOShift = new lilMaterialProperty("_ShadowAOShift", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowAOShift2 = new lilMaterialProperty("_ShadowAOShift2", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowPostAO = new lilMaterialProperty("_ShadowPostAO", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowColorType = new lilMaterialProperty("_ShadowColorType", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowColor = new lilMaterialProperty("_ShadowColor", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowColorTex = new lilMaterialProperty("_ShadowColorTex", true, PropertyBlock.Shadow); private readonly lilMaterialProperty shadowNormalStrength = new lilMaterialProperty("_ShadowNormalStrength", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowBorder = new lilMaterialProperty("_ShadowBorder", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowBlur = new lilMaterialProperty("_ShadowBlur", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow2ndColor = new lilMaterialProperty("_Shadow2ndColor", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow2ndColorTex = new lilMaterialProperty("_Shadow2ndColorTex", true, PropertyBlock.Shadow); private readonly lilMaterialProperty shadow2ndNormalStrength = new lilMaterialProperty("_Shadow2ndNormalStrength", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow2ndBorder = new lilMaterialProperty("_Shadow2ndBorder", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow2ndBlur = new lilMaterialProperty("_Shadow2ndBlur", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow3rdColor = new lilMaterialProperty("_Shadow3rdColor", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow3rdColorTex = new lilMaterialProperty("_Shadow3rdColorTex", true, PropertyBlock.Shadow); private readonly lilMaterialProperty shadow3rdNormalStrength = new lilMaterialProperty("_Shadow3rdNormalStrength", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow3rdBorder = new lilMaterialProperty("_Shadow3rdBorder", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow3rdBlur = new lilMaterialProperty("_Shadow3rdBlur", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowMainStrength = new lilMaterialProperty("_ShadowMainStrength", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowEnvStrength = new lilMaterialProperty("_ShadowEnvStrength", PropertyBlock.Shadow, PropertyBlock.Lighting); private readonly lilMaterialProperty shadowBorderColor = new lilMaterialProperty("_ShadowBorderColor", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowBorderRange = new lilMaterialProperty("_ShadowBorderRange", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowReceive = new lilMaterialProperty("_ShadowReceive", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow2ndReceive = new lilMaterialProperty("_Shadow2ndReceive", PropertyBlock.Shadow); private readonly lilMaterialProperty shadow3rdReceive = new lilMaterialProperty("_Shadow3rdReceive", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowMaskType = new lilMaterialProperty("_ShadowMaskType", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowFlatBorder = new lilMaterialProperty("_ShadowFlatBorder", PropertyBlock.Shadow); private readonly lilMaterialProperty shadowFlatBlur = new lilMaterialProperty("_ShadowFlatBlur", PropertyBlock.Shadow); private readonly lilMaterialProperty lilShadowCasterBias = new lilMaterialProperty("_lilShadowCasterBias", PropertyBlock.Shadow, PropertyBlock.Rendering); private readonly lilMaterialProperty useRimShade = new lilMaterialProperty("_UseRimShade", PropertyBlock.RimShade); private readonly lilMaterialProperty rimShadeColor = new lilMaterialProperty("_RimShadeColor", PropertyBlock.RimShade); private readonly lilMaterialProperty rimShadeMask = new lilMaterialProperty("_RimShadeMask", PropertyBlock.RimShade); private readonly lilMaterialProperty rimShadeNormalStrength = new lilMaterialProperty("_RimShadeNormalStrength", PropertyBlock.RimShade); private readonly lilMaterialProperty rimShadeBorder = new lilMaterialProperty("_RimShadeBorder", PropertyBlock.RimShade); private readonly lilMaterialProperty rimShadeBlur = new lilMaterialProperty("_RimShadeBlur", PropertyBlock.RimShade); private readonly lilMaterialProperty rimShadeFresnelPower = new lilMaterialProperty("_RimShadeFresnelPower", PropertyBlock.RimShade); private readonly lilMaterialProperty useEmission = new lilMaterialProperty("_UseEmission", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionColor = new lilMaterialProperty("_EmissionColor", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionMap = new lilMaterialProperty("_EmissionMap", true, PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionMap_ScrollRotate = new lilMaterialProperty("_EmissionMap_ScrollRotate", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionMap_UVMode = new lilMaterialProperty("_EmissionMap_UVMode", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionMainStrength = new lilMaterialProperty("_EmissionMainStrength", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionBlend = new lilMaterialProperty("_EmissionBlend", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionBlendMask = new lilMaterialProperty("_EmissionBlendMask", true, PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionBlendMask_ScrollRotate = new lilMaterialProperty("_EmissionBlendMask_ScrollRotate", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionBlendMode = new lilMaterialProperty("_EmissionBlendMode", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionBlink = new lilMaterialProperty("_EmissionBlink", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionUseGrad = new lilMaterialProperty("_EmissionUseGrad", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionGradTex = new lilMaterialProperty("_EmissionGradTex", true, PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionGradSpeed = new lilMaterialProperty("_EmissionGradSpeed", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionParallaxDepth = new lilMaterialProperty("_EmissionParallaxDepth", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty emissionFluorescence = new lilMaterialProperty("_EmissionFluorescence", PropertyBlock.Emission, PropertyBlock.Emission1st); private readonly lilMaterialProperty useEmission2nd = new lilMaterialProperty("_UseEmission2nd", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndColor = new lilMaterialProperty("_Emission2ndColor", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndMap = new lilMaterialProperty("_Emission2ndMap", true, PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndMap_ScrollRotate = new lilMaterialProperty("_Emission2ndMap_ScrollRotate", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndMap_UVMode = new lilMaterialProperty("_Emission2ndMap_UVMode", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndMainStrength = new lilMaterialProperty("_Emission2ndMainStrength", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndBlend = new lilMaterialProperty("_Emission2ndBlend", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndBlendMask = new lilMaterialProperty("_Emission2ndBlendMask", true, PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndBlendMask_ScrollRotate = new lilMaterialProperty("_Emission2ndBlendMask_ScrollRotate", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndBlendMode = new lilMaterialProperty("_Emission2ndBlendMode", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndBlink = new lilMaterialProperty("_Emission2ndBlink", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndUseGrad = new lilMaterialProperty("_Emission2ndUseGrad", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndGradTex = new lilMaterialProperty("_Emission2ndGradTex", true, PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndGradSpeed = new lilMaterialProperty("_Emission2ndGradSpeed", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndParallaxDepth = new lilMaterialProperty("_Emission2ndParallaxDepth", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty emission2ndFluorescence = new lilMaterialProperty("_Emission2ndFluorescence", PropertyBlock.Emission, PropertyBlock.Emission2nd); private readonly lilMaterialProperty useBumpMap = new lilMaterialProperty("_UseBumpMap", PropertyBlock.NormalMap, PropertyBlock.NormalMap1st); private readonly lilMaterialProperty bumpMap = new lilMaterialProperty("_BumpMap", true, PropertyBlock.NormalMap, PropertyBlock.NormalMap1st); private readonly lilMaterialProperty bumpScale = new lilMaterialProperty("_BumpScale", PropertyBlock.NormalMap, PropertyBlock.NormalMap1st); private readonly lilMaterialProperty useBump2ndMap = new lilMaterialProperty("_UseBump2ndMap", PropertyBlock.NormalMap, PropertyBlock.NormalMap2nd); private readonly lilMaterialProperty bump2ndMap = new lilMaterialProperty("_Bump2ndMap", true, PropertyBlock.NormalMap, PropertyBlock.NormalMap2nd); private readonly lilMaterialProperty bump2ndMap_UVMode = new lilMaterialProperty("_Bump2ndMap_UVMode", PropertyBlock.NormalMap, PropertyBlock.NormalMap2nd); private readonly lilMaterialProperty bump2ndScale = new lilMaterialProperty("_Bump2ndScale", PropertyBlock.NormalMap, PropertyBlock.NormalMap2nd); private readonly lilMaterialProperty bump2ndScaleMask = new lilMaterialProperty("_Bump2ndScaleMask", true, PropertyBlock.NormalMap, PropertyBlock.NormalMap2nd); private readonly lilMaterialProperty useAnisotropy = new lilMaterialProperty("_UseAnisotropy", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropyTangentMap = new lilMaterialProperty("_AnisotropyTangentMap", true, PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropyScale = new lilMaterialProperty("_AnisotropyScale", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropyScaleMask = new lilMaterialProperty("_AnisotropyScaleMask", true, PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropyTangentWidth = new lilMaterialProperty("_AnisotropyTangentWidth", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropyBitangentWidth = new lilMaterialProperty("_AnisotropyBitangentWidth", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropyShift = new lilMaterialProperty("_AnisotropyShift", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropyShiftNoiseScale = new lilMaterialProperty("_AnisotropyShiftNoiseScale", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropySpecularStrength = new lilMaterialProperty("_AnisotropySpecularStrength", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropy2ndTangentWidth = new lilMaterialProperty("_Anisotropy2ndTangentWidth", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropy2ndBitangentWidth = new lilMaterialProperty("_Anisotropy2ndBitangentWidth", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropy2ndShift = new lilMaterialProperty("_Anisotropy2ndShift", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropy2ndShiftNoiseScale = new lilMaterialProperty("_Anisotropy2ndShiftNoiseScale", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropy2ndSpecularStrength = new lilMaterialProperty("_Anisotropy2ndSpecularStrength", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropyShiftNoiseMask = new lilMaterialProperty("_AnisotropyShiftNoiseMask", true, PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropy2Reflection = new lilMaterialProperty("_Anisotropy2Reflection", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropy2MatCap = new lilMaterialProperty("_Anisotropy2MatCap", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty anisotropy2MatCap2nd = new lilMaterialProperty("_Anisotropy2MatCap2nd", PropertyBlock.NormalMap, PropertyBlock.Anisotropy); private readonly lilMaterialProperty useBacklight = new lilMaterialProperty("_UseBacklight", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightColor = new lilMaterialProperty("_BacklightColor", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightColorTex = new lilMaterialProperty("_BacklightColorTex", true, PropertyBlock.Backlight); private readonly lilMaterialProperty backlightMainStrength = new lilMaterialProperty("_BacklightMainStrength", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightNormalStrength = new lilMaterialProperty("_BacklightNormalStrength", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightBorder = new lilMaterialProperty("_BacklightBorder", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightBlur = new lilMaterialProperty("_BacklightBlur", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightDirectivity = new lilMaterialProperty("_BacklightDirectivity", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightViewStrength = new lilMaterialProperty("_BacklightViewStrength", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightReceiveShadow = new lilMaterialProperty("_BacklightReceiveShadow", PropertyBlock.Backlight); private readonly lilMaterialProperty backlightBackfaceMask = new lilMaterialProperty("_BacklightBackfaceMask", PropertyBlock.Backlight); private readonly lilMaterialProperty useReflection = new lilMaterialProperty("_UseReflection", PropertyBlock.Reflection); private readonly lilMaterialProperty metallic = new lilMaterialProperty("_Metallic", PropertyBlock.Reflection, PropertyBlock.Gem); private readonly lilMaterialProperty metallicGlossMap = new lilMaterialProperty("_MetallicGlossMap", true, PropertyBlock.Reflection, PropertyBlock.Gem); private readonly lilMaterialProperty smoothness = new lilMaterialProperty("_Smoothness", PropertyBlock.Reflection); private readonly lilMaterialProperty smoothnessTex = new lilMaterialProperty("_SmoothnessTex", true, PropertyBlock.Reflection); private readonly lilMaterialProperty reflectance = new lilMaterialProperty("_Reflectance", PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionColor = new lilMaterialProperty("_ReflectionColor", PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionColorTex = new lilMaterialProperty("_ReflectionColorTex", true, PropertyBlock.Reflection); private readonly lilMaterialProperty gsaaStrength = new lilMaterialProperty("_GSAAStrength", PropertyBlock.Reflection); private readonly lilMaterialProperty applySpecular = new lilMaterialProperty("_ApplySpecular", PropertyBlock.Reflection); private readonly lilMaterialProperty applySpecularFA = new lilMaterialProperty("_ApplySpecularFA", PropertyBlock.Reflection); private readonly lilMaterialProperty specularNormalStrength = new lilMaterialProperty("_SpecularNormalStrength", PropertyBlock.Reflection); private readonly lilMaterialProperty specularToon = new lilMaterialProperty("_SpecularToon", PropertyBlock.Reflection); private readonly lilMaterialProperty specularBorder = new lilMaterialProperty("_SpecularBorder", PropertyBlock.Reflection); private readonly lilMaterialProperty specularBlur = new lilMaterialProperty("_SpecularBlur", PropertyBlock.Reflection); private readonly lilMaterialProperty applyReflection = new lilMaterialProperty("_ApplyReflection", PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionNormalStrength = new lilMaterialProperty("_ReflectionNormalStrength", PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionApplyTransparency = new lilMaterialProperty("_ReflectionApplyTransparency", PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionCubeTex = new lilMaterialProperty("_ReflectionCubeTex", PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionCubeColor = new lilMaterialProperty("_ReflectionCubeColor", true, PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionCubeOverride = new lilMaterialProperty("_ReflectionCubeOverride", PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionCubeEnableLighting = new lilMaterialProperty("_ReflectionCubeEnableLighting", PropertyBlock.Reflection); private readonly lilMaterialProperty reflectionBlendMode = new lilMaterialProperty("_ReflectionBlendMode", PropertyBlock.Reflection); private readonly lilMaterialProperty useMatCap = new lilMaterialProperty("_UseMatCap", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapTex = new lilMaterialProperty("_MatCapTex", true, PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapColor = new lilMaterialProperty("_MatCapColor", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapMainStrength = new lilMaterialProperty("_MatCapMainStrength", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapBlendUV1 = new lilMaterialProperty("_MatCapBlendUV1", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapZRotCancel = new lilMaterialProperty("_MatCapZRotCancel", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapPerspective = new lilMaterialProperty("_MatCapPerspective", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapVRParallaxStrength = new lilMaterialProperty("_MatCapVRParallaxStrength", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapBlend = new lilMaterialProperty("_MatCapBlend", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapBlendMask = new lilMaterialProperty("_MatCapBlendMask", true, PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapEnableLighting = new lilMaterialProperty("_MatCapEnableLighting", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapShadowMask = new lilMaterialProperty("_MatCapShadowMask", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapBackfaceMask = new lilMaterialProperty("_MatCapBackfaceMask", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapLod = new lilMaterialProperty("_MatCapLod", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapBlendMode = new lilMaterialProperty("_MatCapBlendMode", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapApplyTransparency = new lilMaterialProperty("_MatCapApplyTransparency", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapNormalStrength = new lilMaterialProperty("_MatCapNormalStrength", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapCustomNormal = new lilMaterialProperty("_MatCapCustomNormal", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapBumpMap = new lilMaterialProperty("_MatCapBumpMap", true, PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty matcapBumpScale = new lilMaterialProperty("_MatCapBumpScale", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty useMatCap2nd = new lilMaterialProperty("_UseMatCap2nd", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndTex = new lilMaterialProperty("_MatCap2ndTex", true, PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndColor = new lilMaterialProperty("_MatCap2ndColor", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndMainStrength = new lilMaterialProperty("_MatCap2ndMainStrength", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndBlendUV1 = new lilMaterialProperty("_MatCap2ndBlendUV1", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndZRotCancel = new lilMaterialProperty("_MatCap2ndZRotCancel", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndPerspective = new lilMaterialProperty("_MatCap2ndPerspective", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndVRParallaxStrength = new lilMaterialProperty("_MatCap2ndVRParallaxStrength", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndBlend = new lilMaterialProperty("_MatCap2ndBlend", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndBlendMask = new lilMaterialProperty("_MatCap2ndBlendMask", true, PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndEnableLighting = new lilMaterialProperty("_MatCap2ndEnableLighting", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndShadowMask = new lilMaterialProperty("_MatCap2ndShadowMask", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndBackfaceMask = new lilMaterialProperty("_MatCap2ndBackfaceMask", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndLod = new lilMaterialProperty("_MatCap2ndLod", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndBlendMode = new lilMaterialProperty("_MatCap2ndBlendMode", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndApplyTransparency = new lilMaterialProperty("_MatCap2ndApplyTransparency", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndNormalStrength = new lilMaterialProperty("_MatCap2ndNormalStrength", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndCustomNormal = new lilMaterialProperty("_MatCap2ndCustomNormal", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndBumpMap = new lilMaterialProperty("_MatCap2ndBumpMap", true, PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty matcap2ndBumpScale = new lilMaterialProperty("_MatCap2ndBumpScale", PropertyBlock.MatCaps, PropertyBlock.MatCap2nd); private readonly lilMaterialProperty useRim = new lilMaterialProperty("_UseRim", PropertyBlock.RimLight); private readonly lilMaterialProperty rimColor = new lilMaterialProperty("_RimColor", PropertyBlock.RimLight); private readonly lilMaterialProperty rimColorTex = new lilMaterialProperty("_RimColorTex", true, PropertyBlock.RimLight); private readonly lilMaterialProperty rimMainStrength = new lilMaterialProperty("_RimMainStrength", PropertyBlock.RimLight); private readonly lilMaterialProperty rimNormalStrength = new lilMaterialProperty("_RimNormalStrength", PropertyBlock.RimLight); private readonly lilMaterialProperty rimBorder = new lilMaterialProperty("_RimBorder", PropertyBlock.RimLight); private readonly lilMaterialProperty rimBlur = new lilMaterialProperty("_RimBlur", PropertyBlock.RimLight); private readonly lilMaterialProperty rimFresnelPower = new lilMaterialProperty("_RimFresnelPower", PropertyBlock.RimLight); private readonly lilMaterialProperty rimEnableLighting = new lilMaterialProperty("_RimEnableLighting", PropertyBlock.RimLight); private readonly lilMaterialProperty rimShadowMask = new lilMaterialProperty("_RimShadowMask", PropertyBlock.RimLight); private readonly lilMaterialProperty rimBackfaceMask = new lilMaterialProperty("_RimBackfaceMask", PropertyBlock.RimLight); private readonly lilMaterialProperty rimVRParallaxStrength = new lilMaterialProperty("_RimVRParallaxStrength", PropertyBlock.RimLight); private readonly lilMaterialProperty rimApplyTransparency = new lilMaterialProperty("_RimApplyTransparency", PropertyBlock.RimLight); private readonly lilMaterialProperty rimDirStrength = new lilMaterialProperty("_RimDirStrength", PropertyBlock.RimLight); private readonly lilMaterialProperty rimDirRange = new lilMaterialProperty("_RimDirRange", PropertyBlock.RimLight); private readonly lilMaterialProperty rimIndirRange = new lilMaterialProperty("_RimIndirRange", PropertyBlock.RimLight); private readonly lilMaterialProperty rimIndirColor = new lilMaterialProperty("_RimIndirColor", PropertyBlock.RimLight); private readonly lilMaterialProperty rimIndirBorder = new lilMaterialProperty("_RimIndirBorder", PropertyBlock.RimLight); private readonly lilMaterialProperty rimIndirBlur = new lilMaterialProperty("_RimIndirBlur", PropertyBlock.RimLight); private readonly lilMaterialProperty rimBlendMode = new lilMaterialProperty("_RimBlendMode", PropertyBlock.RimLight); private readonly lilMaterialProperty useGlitter = new lilMaterialProperty("_UseGlitter", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterUVMode = new lilMaterialProperty("_GlitterUVMode", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterColor = new lilMaterialProperty("_GlitterColor", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterColorTex = new lilMaterialProperty("_GlitterColorTex", true, PropertyBlock.Glitter); private readonly lilMaterialProperty glitterColorTex_UVMode = new lilMaterialProperty("_GlitterColorTex_UVMode", true, PropertyBlock.Glitter); private readonly lilMaterialProperty glitterMainStrength = new lilMaterialProperty("_GlitterMainStrength", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterScaleRandomize = new lilMaterialProperty("_GlitterScaleRandomize", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterApplyShape = new lilMaterialProperty("_GlitterApplyShape", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterShapeTex = new lilMaterialProperty("_GlitterShapeTex", true, PropertyBlock.Glitter); private readonly lilMaterialProperty glitterAtras = new lilMaterialProperty("_GlitterAtras", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterAngleRandomize = new lilMaterialProperty("_GlitterAngleRandomize", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterParams1 = new lilMaterialProperty("_GlitterParams1", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterParams2 = new lilMaterialProperty("_GlitterParams2", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterPostContrast = new lilMaterialProperty("_GlitterPostContrast", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterSensitivity = new lilMaterialProperty("_GlitterSensitivity", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterEnableLighting = new lilMaterialProperty("_GlitterEnableLighting", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterShadowMask = new lilMaterialProperty("_GlitterShadowMask", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterBackfaceMask = new lilMaterialProperty("_GlitterBackfaceMask", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterApplyTransparency = new lilMaterialProperty("_GlitterApplyTransparency", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterVRParallaxStrength = new lilMaterialProperty("_GlitterVRParallaxStrength", PropertyBlock.Glitter); private readonly lilMaterialProperty glitterNormalStrength = new lilMaterialProperty("_GlitterNormalStrength", PropertyBlock.Glitter); private readonly lilMaterialProperty gemChromaticAberration = new lilMaterialProperty("_GemChromaticAberration", PropertyBlock.Gem); private readonly lilMaterialProperty gemEnvContrast = new lilMaterialProperty("_GemEnvContrast", PropertyBlock.Gem); private readonly lilMaterialProperty gemEnvColor = new lilMaterialProperty("_GemEnvColor", PropertyBlock.Gem); private readonly lilMaterialProperty gemParticleLoop = new lilMaterialProperty("_GemParticleLoop", PropertyBlock.Gem); private readonly lilMaterialProperty gemParticleColor = new lilMaterialProperty("_GemParticleColor", PropertyBlock.Gem); private readonly lilMaterialProperty gemVRParallaxStrength = new lilMaterialProperty("_GemVRParallaxStrength", PropertyBlock.Gem); private readonly lilMaterialProperty outlineColor = new lilMaterialProperty("_OutlineColor", PropertyBlock.Outline); private readonly lilMaterialProperty outlineTex = new lilMaterialProperty("_OutlineTex", true, PropertyBlock.Outline); private readonly lilMaterialProperty outlineTex_ScrollRotate = new lilMaterialProperty("_OutlineTex_ScrollRotate", PropertyBlock.Outline); private readonly lilMaterialProperty outlineTexHSVG = new lilMaterialProperty("_OutlineTexHSVG", PropertyBlock.Outline); private readonly lilMaterialProperty outlineLitColor = new lilMaterialProperty("_OutlineLitColor", PropertyBlock.Outline); private readonly lilMaterialProperty outlineLitApplyTex = new lilMaterialProperty("_OutlineLitApplyTex", PropertyBlock.Outline); private readonly lilMaterialProperty outlineLitScale = new lilMaterialProperty("_OutlineLitScale", PropertyBlock.Outline); private readonly lilMaterialProperty outlineLitOffset = new lilMaterialProperty("_OutlineLitOffset", PropertyBlock.Outline); private readonly lilMaterialProperty outlineLitShadowReceive = new lilMaterialProperty("_OutlineLitShadowReceive", PropertyBlock.Outline); private readonly lilMaterialProperty outlineWidth = new lilMaterialProperty("_OutlineWidth", PropertyBlock.Outline); private readonly lilMaterialProperty outlineWidthMask = new lilMaterialProperty("_OutlineWidthMask", true, PropertyBlock.Outline); private readonly lilMaterialProperty outlineFixWidth = new lilMaterialProperty("_OutlineFixWidth", PropertyBlock.Outline); private readonly lilMaterialProperty outlineVertexR2Width = new lilMaterialProperty("_OutlineVertexR2Width", PropertyBlock.Outline); private readonly lilMaterialProperty outlineDeleteMesh = new lilMaterialProperty("_OutlineDeleteMesh", PropertyBlock.Outline); private readonly lilMaterialProperty outlineVectorTex = new lilMaterialProperty("_OutlineVectorTex", true, PropertyBlock.Outline); private readonly lilMaterialProperty outlineVectorUVMode = new lilMaterialProperty("_OutlineVectorUVMode", PropertyBlock.Outline); private readonly lilMaterialProperty outlineVectorScale = new lilMaterialProperty("_OutlineVectorScale", PropertyBlock.Outline); private readonly lilMaterialProperty outlineEnableLighting = new lilMaterialProperty("_OutlineEnableLighting", PropertyBlock.Outline); private readonly lilMaterialProperty outlineZBias = new lilMaterialProperty("_OutlineZBias", PropertyBlock.Outline); private readonly lilMaterialProperty outlineDisableInVR = new lilMaterialProperty("_OutlineDisableInVR", PropertyBlock.Outline); private readonly lilMaterialProperty useParallax = new lilMaterialProperty("_UseParallax", PropertyBlock.Parallax); private readonly lilMaterialProperty usePOM = new lilMaterialProperty("_UsePOM", PropertyBlock.Parallax); private readonly lilMaterialProperty parallaxMap = new lilMaterialProperty("_ParallaxMap", true, PropertyBlock.Parallax); private readonly lilMaterialProperty parallax = new lilMaterialProperty("_Parallax", PropertyBlock.Parallax); private readonly lilMaterialProperty parallaxOffset = new lilMaterialProperty("_ParallaxOffset", PropertyBlock.Parallax); private readonly lilMaterialProperty distanceFade = new lilMaterialProperty("_DistanceFade", PropertyBlock.DistanceFade); private readonly lilMaterialProperty distanceFadeColor = new lilMaterialProperty("_DistanceFadeColor", PropertyBlock.DistanceFade); private readonly lilMaterialProperty distanceFadeMode = new lilMaterialProperty("_DistanceFadeMode", PropertyBlock.DistanceFade); private readonly lilMaterialProperty distanceFadeRimColor = new lilMaterialProperty("_DistanceFadeRimColor", PropertyBlock.DistanceFade); private readonly lilMaterialProperty distanceFadeRimFresnelPower = new lilMaterialProperty("_DistanceFadeRimFresnelPower", PropertyBlock.DistanceFade); private readonly lilMaterialProperty useAudioLink = new lilMaterialProperty("_UseAudioLink", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkDefaultValue = new lilMaterialProperty("_AudioLinkDefaultValue", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkUVMode = new lilMaterialProperty("_AudioLinkUVMode", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkUVParams = new lilMaterialProperty("_AudioLinkUVParams", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkStart = new lilMaterialProperty("_AudioLinkStart", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkMask = new lilMaterialProperty("_AudioLinkMask", true, PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkMask_ScrollRotate = new lilMaterialProperty("_AudioLinkMask_ScrollRotate", true, PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkMask_UVMode     = new lilMaterialProperty("_AudioLinkMask_UVMode", true, PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLink2Main2nd = new lilMaterialProperty("_AudioLink2Main2nd", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLink2Main3rd = new lilMaterialProperty("_AudioLink2Main3rd", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLink2Emission = new lilMaterialProperty("_AudioLink2Emission", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLink2EmissionGrad = new lilMaterialProperty("_AudioLink2EmissionGrad", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLink2Emission2nd = new lilMaterialProperty("_AudioLink2Emission2nd", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLink2Emission2ndGrad = new lilMaterialProperty("_AudioLink2Emission2ndGrad", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLink2Vertex = new lilMaterialProperty("_AudioLink2Vertex", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkVertexUVMode = new lilMaterialProperty("_AudioLinkVertexUVMode", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkVertexUVParams = new lilMaterialProperty("_AudioLinkVertexUVParams", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkVertexStart = new lilMaterialProperty("_AudioLinkVertexStart", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkVertexStrength = new lilMaterialProperty("_AudioLinkVertexStrength", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkAsLocal = new lilMaterialProperty("_AudioLinkAsLocal", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkLocalMap = new lilMaterialProperty("_AudioLinkLocalMap", PropertyBlock.AudioLink); private readonly lilMaterialProperty audioLinkLocalMapParams = new lilMaterialProperty("_AudioLinkLocalMapParams", PropertyBlock.AudioLink); private readonly lilMaterialProperty dissolveMask = new lilMaterialProperty("_DissolveMask", true, PropertyBlock.Dissolve); private readonly lilMaterialProperty dissolveNoiseMask = new lilMaterialProperty("_DissolveNoiseMask", true, PropertyBlock.Dissolve); private readonly lilMaterialProperty dissolveNoiseMask_ScrollRotate = new lilMaterialProperty("_DissolveNoiseMask_ScrollRotate", PropertyBlock.Dissolve); private readonly lilMaterialProperty dissolveNoiseStrength = new lilMaterialProperty("_DissolveNoiseStrength", PropertyBlock.Dissolve); private readonly lilMaterialProperty dissolveColor = new lilMaterialProperty("_DissolveColor", PropertyBlock.Dissolve); private readonly lilMaterialProperty dissolveParams = new lilMaterialProperty("_DissolveParams", PropertyBlock.Dissolve); private readonly lilMaterialProperty dissolvePos = new lilMaterialProperty("_DissolvePos", PropertyBlock.Dissolve); private readonly lilMaterialProperty idMaskCompile = new lilMaterialProperty("_IDMaskCompile", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskFrom = new lilMaterialProperty("_IDMaskFrom", PropertyBlock.IDMask); private readonly lilMaterialProperty idMask1 = new lilMaterialProperty("_IDMask1", PropertyBlock.IDMask); private readonly lilMaterialProperty idMask2 = new lilMaterialProperty("_IDMask2", PropertyBlock.IDMask); private readonly lilMaterialProperty idMask3 = new lilMaterialProperty("_IDMask3", PropertyBlock.IDMask); private readonly lilMaterialProperty idMask4 = new lilMaterialProperty("_IDMask4", PropertyBlock.IDMask); private readonly lilMaterialProperty idMask5 = new lilMaterialProperty("_IDMask5", PropertyBlock.IDMask); private readonly lilMaterialProperty idMask6 = new lilMaterialProperty("_IDMask6", PropertyBlock.IDMask); private readonly lilMaterialProperty idMask7 = new lilMaterialProperty("_IDMask7", PropertyBlock.IDMask); private readonly lilMaterialProperty idMask8 = new lilMaterialProperty("_IDMask8", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIsBitmap = new lilMaterialProperty("_IDMaskIsBitmap", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIndex1 = new lilMaterialProperty("_IDMaskIndex1", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIndex2 = new lilMaterialProperty("_IDMaskIndex2", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIndex3 = new lilMaterialProperty("_IDMaskIndex3", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIndex4 = new lilMaterialProperty("_IDMaskIndex4", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIndex5 = new lilMaterialProperty("_IDMaskIndex5", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIndex6 = new lilMaterialProperty("_IDMaskIndex6", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIndex7 = new lilMaterialProperty("_IDMaskIndex7", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskIndex8 = new lilMaterialProperty("_IDMaskIndex8", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskControlsDissolve = new lilMaterialProperty("_IDMaskControlsDissolve", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskPrior1 = new lilMaterialProperty("_IDMaskPrior1", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskPrior2 = new lilMaterialProperty("_IDMaskPrior2", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskPrior3 = new lilMaterialProperty("_IDMaskPrior3", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskPrior4 = new lilMaterialProperty("_IDMaskPrior4", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskPrior5 = new lilMaterialProperty("_IDMaskPrior5", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskPrior6 = new lilMaterialProperty("_IDMaskPrior6", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskPrior7 = new lilMaterialProperty("_IDMaskPrior7", PropertyBlock.IDMask); private readonly lilMaterialProperty idMaskPrior8 = new lilMaterialProperty("_IDMaskPrior8", PropertyBlock.IDMask); private readonly lilMaterialProperty udimDiscardCompile = new lilMaterialProperty("_UDIMDiscardCompile", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardUV = new lilMaterialProperty("_UDIMDiscardUV", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardMethod = new lilMaterialProperty("_UDIMDiscardMode", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow3_0 = new lilMaterialProperty("_UDIMDiscardRow3_0", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow3_1 = new lilMaterialProperty("_UDIMDiscardRow3_1", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow3_2 = new lilMaterialProperty("_UDIMDiscardRow3_2", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow3_3 = new lilMaterialProperty("_UDIMDiscardRow3_3", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow2_0 = new lilMaterialProperty("_UDIMDiscardRow2_0", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow2_1 = new lilMaterialProperty("_UDIMDiscardRow2_1", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow2_2 = new lilMaterialProperty("_UDIMDiscardRow2_2", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow2_3 = new lilMaterialProperty("_UDIMDiscardRow2_3", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow1_0 = new lilMaterialProperty("_UDIMDiscardRow1_0", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow1_1 = new lilMaterialProperty("_UDIMDiscardRow1_1", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow1_2 = new lilMaterialProperty("_UDIMDiscardRow1_2", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow1_3 = new lilMaterialProperty("_UDIMDiscardRow1_3", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow0_0 = new lilMaterialProperty("_UDIMDiscardRow0_0", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow0_1 = new lilMaterialProperty("_UDIMDiscardRow0_1", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow0_2 = new lilMaterialProperty("_UDIMDiscardRow0_2", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty udimDiscardRow0_3 = new lilMaterialProperty("_UDIMDiscardRow0_3", PropertyBlock.UDIMDiscard); private readonly lilMaterialProperty ignoreEncryption = new lilMaterialProperty("_IgnoreEncryption", PropertyBlock.Encryption); private readonly lilMaterialProperty keys = new lilMaterialProperty("_Keys", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey0 = new lilMaterialProperty("_BitKey0", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey1 = new lilMaterialProperty("_BitKey1", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey2 = new lilMaterialProperty("_BitKey2", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey3 = new lilMaterialProperty("_BitKey3", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey4 = new lilMaterialProperty("_BitKey4", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey5 = new lilMaterialProperty("_BitKey5", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey6 = new lilMaterialProperty("_BitKey6", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey7 = new lilMaterialProperty("_BitKey7", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey8 = new lilMaterialProperty("_BitKey8", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey9 = new lilMaterialProperty("_BitKey9", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey10 = new lilMaterialProperty("_BitKey10", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey11 = new lilMaterialProperty("_BitKey11", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey12 = new lilMaterialProperty("_BitKey12", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey13 = new lilMaterialProperty("_BitKey13", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey14 = new lilMaterialProperty("_BitKey14", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey15 = new lilMaterialProperty("_BitKey15", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey16 = new lilMaterialProperty("_BitKey16", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey17 = new lilMaterialProperty("_BitKey17", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey18 = new lilMaterialProperty("_BitKey18", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey19 = new lilMaterialProperty("_BitKey19", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey20 = new lilMaterialProperty("_BitKey20", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey21 = new lilMaterialProperty("_BitKey21", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey22 = new lilMaterialProperty("_BitKey22", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey23 = new lilMaterialProperty("_BitKey23", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey24 = new lilMaterialProperty("_BitKey24", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey25 = new lilMaterialProperty("_BitKey25", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey26 = new lilMaterialProperty("_BitKey26", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey27 = new lilMaterialProperty("_BitKey27", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey28 = new lilMaterialProperty("_BitKey28", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey29 = new lilMaterialProperty("_BitKey29", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey30 = new lilMaterialProperty("_BitKey30", PropertyBlock.Encryption); private readonly lilMaterialProperty bitKey31 = new lilMaterialProperty("_BitKey31", PropertyBlock.Encryption); private readonly lilMaterialProperty refractionStrength = new lilMaterialProperty("_RefractionStrength", PropertyBlock.Refraction, PropertyBlock.Gem); private readonly lilMaterialProperty refractionFresnelPower = new lilMaterialProperty("_RefractionFresnelPower", PropertyBlock.Refraction, PropertyBlock.Gem); private readonly lilMaterialProperty refractionColorFromMain = new lilMaterialProperty("_RefractionColorFromMain", PropertyBlock.Refraction); private readonly lilMaterialProperty refractionColor = new lilMaterialProperty("_RefractionColor", PropertyBlock.Refraction); private readonly lilMaterialProperty furNoiseMask = new lilMaterialProperty("_FurNoiseMask", true, PropertyBlock.Fur); private readonly lilMaterialProperty furMask = new lilMaterialProperty("_FurMask", true, PropertyBlock.Fur); private readonly lilMaterialProperty furLengthMask = new lilMaterialProperty("_FurLengthMask", true, PropertyBlock.Fur); private readonly lilMaterialProperty furVectorTex = new lilMaterialProperty("_FurVectorTex", true, PropertyBlock.Fur); private readonly lilMaterialProperty furVectorScale = new lilMaterialProperty("_FurVectorScale", PropertyBlock.Fur); private readonly lilMaterialProperty furVector = new lilMaterialProperty("_FurVector", PropertyBlock.Fur); private readonly lilMaterialProperty furGravity = new lilMaterialProperty("_FurGravity", PropertyBlock.Fur); private readonly lilMaterialProperty furRandomize = new lilMaterialProperty("_FurRandomize", PropertyBlock.Fur); private readonly lilMaterialProperty furAO = new lilMaterialProperty("_FurAO", PropertyBlock.Fur); private readonly lilMaterialProperty vertexColor2FurVector = new lilMaterialProperty("_VertexColor2FurVector", PropertyBlock.Fur); private readonly lilMaterialProperty furMeshType = new lilMaterialProperty("_FurMeshType", PropertyBlock.Fur); private readonly lilMaterialProperty furLayerNum = new lilMaterialProperty("_FurLayerNum", PropertyBlock.Fur); private readonly lilMaterialProperty furRootOffset = new lilMaterialProperty("_FurRootOffset", PropertyBlock.Fur); private readonly lilMaterialProperty furCutoutLength = new lilMaterialProperty("_FurCutoutLength", PropertyBlock.Fur); private readonly lilMaterialProperty furTouchStrength = new lilMaterialProperty("_FurTouchStrength", PropertyBlock.Fur); private readonly lilMaterialProperty furRimColor = new lilMaterialProperty("_FurRimColor", PropertyBlock.Fur); private readonly lilMaterialProperty furRimFresnelPower = new lilMaterialProperty("_FurRimFresnelPower", PropertyBlock.Fur); private readonly lilMaterialProperty furRimAntiLight = new lilMaterialProperty("_FurRimAntiLight", PropertyBlock.Fur); private readonly lilMaterialProperty stencilRef = new lilMaterialProperty("_StencilRef", PropertyBlock.Stencil); private readonly lilMaterialProperty stencilReadMask = new lilMaterialProperty("_StencilReadMask", PropertyBlock.Stencil); private readonly lilMaterialProperty stencilWriteMask = new lilMaterialProperty("_StencilWriteMask", PropertyBlock.Stencil); private readonly lilMaterialProperty stencilComp = new lilMaterialProperty("_StencilComp", PropertyBlock.Stencil); private readonly lilMaterialProperty stencilPass = new lilMaterialProperty("_StencilPass", PropertyBlock.Stencil); private readonly lilMaterialProperty stencilFail = new lilMaterialProperty("_StencilFail", PropertyBlock.Stencil); private readonly lilMaterialProperty stencilZFail = new lilMaterialProperty("_StencilZFail", PropertyBlock.Stencil); private readonly lilMaterialProperty preStencilRef = new lilMaterialProperty("_PreStencilRef", PropertyBlock.Stencil); private readonly lilMaterialProperty preStencilReadMask = new lilMaterialProperty("_PreStencilReadMask", PropertyBlock.Stencil); private readonly lilMaterialProperty preStencilWriteMask = new lilMaterialProperty("_PreStencilWriteMask", PropertyBlock.Stencil); private readonly lilMaterialProperty preStencilComp = new lilMaterialProperty("_PreStencilComp", PropertyBlock.Stencil); private readonly lilMaterialProperty preStencilPass = new lilMaterialProperty("_PreStencilPass", PropertyBlock.Stencil); private readonly lilMaterialProperty preStencilFail = new lilMaterialProperty("_PreStencilFail", PropertyBlock.Stencil); private readonly lilMaterialProperty preStencilZFail = new lilMaterialProperty("_PreStencilZFail", PropertyBlock.Stencil); private readonly lilMaterialProperty outlineStencilRef = new lilMaterialProperty("_OutlineStencilRef", PropertyBlock.Stencil); private readonly lilMaterialProperty outlineStencilReadMask = new lilMaterialProperty("_OutlineStencilReadMask", PropertyBlock.Stencil); private readonly lilMaterialProperty outlineStencilWriteMask = new lilMaterialProperty("_OutlineStencilWriteMask", PropertyBlock.Stencil); private readonly lilMaterialProperty outlineStencilComp = new lilMaterialProperty("_OutlineStencilComp", PropertyBlock.Stencil); private readonly lilMaterialProperty outlineStencilPass = new lilMaterialProperty("_OutlineStencilPass", PropertyBlock.Stencil); private readonly lilMaterialProperty outlineStencilFail = new lilMaterialProperty("_OutlineStencilFail", PropertyBlock.Stencil); private readonly lilMaterialProperty outlineStencilZFail = new lilMaterialProperty("_OutlineStencilZFail", PropertyBlock.Stencil); private readonly lilMaterialProperty furStencilRef = new lilMaterialProperty("_FurStencilRef", PropertyBlock.Stencil); private readonly lilMaterialProperty furStencilReadMask = new lilMaterialProperty("_FurStencilReadMask", PropertyBlock.Stencil); private readonly lilMaterialProperty furStencilWriteMask = new lilMaterialProperty("_FurStencilWriteMask", PropertyBlock.Stencil); private readonly lilMaterialProperty furStencilComp = new lilMaterialProperty("_FurStencilComp", PropertyBlock.Stencil); private readonly lilMaterialProperty furStencilPass = new lilMaterialProperty("_FurStencilPass", PropertyBlock.Stencil); private readonly lilMaterialProperty furStencilFail = new lilMaterialProperty("_FurStencilFail", PropertyBlock.Stencil); private readonly lilMaterialProperty furStencilZFail = new lilMaterialProperty("_FurStencilZFail", PropertyBlock.Stencil); private readonly lilMaterialProperty subpassCutoff = new lilMaterialProperty("_SubpassCutoff", PropertyBlock.Rendering); private readonly lilMaterialProperty cull = new lilMaterialProperty("_Cull", PropertyBlock.Rendering, PropertyBlock.Base); private readonly lilMaterialProperty srcBlend = new lilMaterialProperty("_SrcBlend", PropertyBlock.Rendering); private readonly lilMaterialProperty dstBlend = new lilMaterialProperty("_DstBlend", PropertyBlock.Rendering); private readonly lilMaterialProperty srcBlendAlpha = new lilMaterialProperty("_SrcBlendAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty dstBlendAlpha = new lilMaterialProperty("_DstBlendAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty blendOp = new lilMaterialProperty("_BlendOp", PropertyBlock.Rendering); private readonly lilMaterialProperty blendOpAlpha = new lilMaterialProperty("_BlendOpAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty srcBlendFA = new lilMaterialProperty("_SrcBlendFA", PropertyBlock.Rendering); private readonly lilMaterialProperty dstBlendFA = new lilMaterialProperty("_DstBlendFA", PropertyBlock.Rendering); private readonly lilMaterialProperty srcBlendAlphaFA = new lilMaterialProperty("_SrcBlendAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty dstBlendAlphaFA = new lilMaterialProperty("_DstBlendAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty blendOpFA = new lilMaterialProperty("_BlendOpFA", PropertyBlock.Rendering, PropertyBlock.Lighting); private readonly lilMaterialProperty blendOpAlphaFA = new lilMaterialProperty("_BlendOpAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty zclip = new lilMaterialProperty("_ZClip", PropertyBlock.Rendering); private readonly lilMaterialProperty zwrite = new lilMaterialProperty("_ZWrite", PropertyBlock.Rendering, PropertyBlock.Base); private readonly lilMaterialProperty ztest = new lilMaterialProperty("_ZTest", PropertyBlock.Rendering); private readonly lilMaterialProperty offsetFactor = new lilMaterialProperty("_OffsetFactor", PropertyBlock.Rendering); private readonly lilMaterialProperty offsetUnits = new lilMaterialProperty("_OffsetUnits", PropertyBlock.Rendering); private readonly lilMaterialProperty colorMask = new lilMaterialProperty("_ColorMask", PropertyBlock.Rendering); private readonly lilMaterialProperty alphaToMask = new lilMaterialProperty("_AlphaToMask", PropertyBlock.Rendering); private readonly lilMaterialProperty preCull = new lilMaterialProperty("_PreCull", PropertyBlock.Rendering); private readonly lilMaterialProperty preSrcBlend = new lilMaterialProperty("_PreSrcBlend", PropertyBlock.Rendering); private readonly lilMaterialProperty preDstBlend = new lilMaterialProperty("_PreDstBlend", PropertyBlock.Rendering); private readonly lilMaterialProperty preSrcBlendAlpha = new lilMaterialProperty("_PreSrcBlendAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty preDstBlendAlpha = new lilMaterialProperty("_PreDstBlendAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty preBlendOp = new lilMaterialProperty("_PreBlendOp", PropertyBlock.Rendering); private readonly lilMaterialProperty preBlendOpAlpha = new lilMaterialProperty("_PreBlendOpAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty preSrcBlendFA = new lilMaterialProperty("_PreSrcBlendFA", PropertyBlock.Rendering); private readonly lilMaterialProperty preDstBlendFA = new lilMaterialProperty("_PreDstBlendFA", PropertyBlock.Rendering); private readonly lilMaterialProperty preSrcBlendAlphaFA = new lilMaterialProperty("_PreSrcBlendAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty preDstBlendAlphaFA = new lilMaterialProperty("_PreDstBlendAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty preBlendOpFA = new lilMaterialProperty("_PreBlendOpFA", PropertyBlock.Rendering); private readonly lilMaterialProperty preBlendOpAlphaFA = new lilMaterialProperty("_PreBlendOpAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty preZclip = new lilMaterialProperty("_PreZClip", PropertyBlock.Rendering); private readonly lilMaterialProperty preZwrite = new lilMaterialProperty("_PreZWrite", PropertyBlock.Rendering); private readonly lilMaterialProperty preZtest = new lilMaterialProperty("_PreZTest", PropertyBlock.Rendering); private readonly lilMaterialProperty preOffsetFactor = new lilMaterialProperty("_PreOffsetFactor", PropertyBlock.Rendering); private readonly lilMaterialProperty preOffsetUnits = new lilMaterialProperty("_PreOffsetUnits", PropertyBlock.Rendering); private readonly lilMaterialProperty preColorMask = new lilMaterialProperty("_PreColorMask", PropertyBlock.Rendering); private readonly lilMaterialProperty preAlphaToMask = new lilMaterialProperty("_PreAlphaToMask", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineCull = new lilMaterialProperty("_OutlineCull", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineSrcBlend = new lilMaterialProperty("_OutlineSrcBlend", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineDstBlend = new lilMaterialProperty("_OutlineDstBlend", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineSrcBlendAlpha = new lilMaterialProperty("_OutlineSrcBlendAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineDstBlendAlpha = new lilMaterialProperty("_OutlineDstBlendAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineBlendOp = new lilMaterialProperty("_OutlineBlendOp", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineBlendOpAlpha = new lilMaterialProperty("_OutlineBlendOpAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineSrcBlendFA = new lilMaterialProperty("_OutlineSrcBlendFA", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineDstBlendFA = new lilMaterialProperty("_OutlineDstBlendFA", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineSrcBlendAlphaFA = new lilMaterialProperty("_OutlineSrcBlendAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineDstBlendAlphaFA = new lilMaterialProperty("_OutlineDstBlendAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineBlendOpFA = new lilMaterialProperty("_OutlineBlendOpFA", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineBlendOpAlphaFA = new lilMaterialProperty("_OutlineBlendOpAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineZclip = new lilMaterialProperty("_OutlineZClip", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineZwrite = new lilMaterialProperty("_OutlineZWrite", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineZtest = new lilMaterialProperty("_OutlineZTest", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineOffsetFactor = new lilMaterialProperty("_OutlineOffsetFactor", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineOffsetUnits = new lilMaterialProperty("_OutlineOffsetUnits", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineColorMask = new lilMaterialProperty("_OutlineColorMask", PropertyBlock.Rendering); private readonly lilMaterialProperty outlineAlphaToMask = new lilMaterialProperty("_OutlineAlphaToMask", PropertyBlock.Rendering); private readonly lilMaterialProperty furCull = new lilMaterialProperty("_FurCull", PropertyBlock.Rendering); private readonly lilMaterialProperty furSrcBlend = new lilMaterialProperty("_FurSrcBlend", PropertyBlock.Rendering); private readonly lilMaterialProperty furDstBlend = new lilMaterialProperty("_FurDstBlend", PropertyBlock.Rendering); private readonly lilMaterialProperty furSrcBlendAlpha = new lilMaterialProperty("_FurSrcBlendAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty furDstBlendAlpha = new lilMaterialProperty("_FurDstBlendAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty furBlendOp = new lilMaterialProperty("_FurBlendOp", PropertyBlock.Rendering); private readonly lilMaterialProperty furBlendOpAlpha = new lilMaterialProperty("_FurBlendOpAlpha", PropertyBlock.Rendering); private readonly lilMaterialProperty furSrcBlendFA = new lilMaterialProperty("_FurSrcBlendFA", PropertyBlock.Rendering); private readonly lilMaterialProperty furDstBlendFA = new lilMaterialProperty("_FurDstBlendFA", PropertyBlock.Rendering); private readonly lilMaterialProperty furSrcBlendAlphaFA = new lilMaterialProperty("_FurSrcBlendAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty furDstBlendAlphaFA = new lilMaterialProperty("_FurDstBlendAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty furBlendOpFA = new lilMaterialProperty("_FurBlendOpFA", PropertyBlock.Rendering); private readonly lilMaterialProperty furBlendOpAlphaFA = new lilMaterialProperty("_FurBlendOpAlphaFA", PropertyBlock.Rendering); private readonly lilMaterialProperty furZclip = new lilMaterialProperty("_FurZClip", PropertyBlock.Rendering); private readonly lilMaterialProperty furZwrite = new lilMaterialProperty("_FurZWrite", PropertyBlock.Rendering); private readonly lilMaterialProperty furZtest = new lilMaterialProperty("_FurZTest", PropertyBlock.Rendering); private readonly lilMaterialProperty furOffsetFactor = new lilMaterialProperty("_FurOffsetFactor", PropertyBlock.Rendering); private readonly lilMaterialProperty furOffsetUnits = new lilMaterialProperty("_FurOffsetUnits", PropertyBlock.Rendering); private readonly lilMaterialProperty furColorMask = new lilMaterialProperty("_FurColorMask", PropertyBlock.Rendering); private readonly lilMaterialProperty furAlphaToMask = new lilMaterialProperty("_FurAlphaToMask", PropertyBlock.Rendering); private readonly lilMaterialProperty tessEdge = new lilMaterialProperty("_TessEdge", PropertyBlock.Tessellation); private readonly lilMaterialProperty tessStrength = new lilMaterialProperty("_TessStrength", PropertyBlock.Tessellation); private readonly lilMaterialProperty tessShrink = new lilMaterialProperty("_TessShrink", PropertyBlock.Tessellation); private readonly lilMaterialProperty tessFactorMax = new lilMaterialProperty("_TessFactorMax", PropertyBlock.Tessellation); private readonly lilMaterialProperty transparentModeMat = new lilMaterialProperty("_TransparentMode", PropertyBlock.Base); private readonly lilMaterialProperty useClippingCanceller = new lilMaterialProperty("_UseClippingCanceller", PropertyBlock.Base); private readonly lilMaterialProperty asOverlay = new lilMaterialProperty("_AsOverlay", PropertyBlock.Base); private readonly lilMaterialProperty triMask = new lilMaterialProperty("_TriMask", true, PropertyBlock.Base); private readonly lilMaterialProperty matcapMul = new lilMaterialProperty("_MatCapMul", PropertyBlock.MatCaps, PropertyBlock.MatCap1st); private readonly lilMaterialProperty fakeShadowVector = new lilMaterialProperty("_FakeShadowVector", PropertyBlock.Base); private lilMaterialProperty[] allProperty; private lilMaterialProperty[] AllProperties() { return allProperty ??= new[] { invisible, cutoff, preColor, preOutType, preCutoff, flipNormal, backfaceForceShadow, backfaceColor, aaStrength, useDither, ditherTex, ditherMaxValue, asUnlit, vertexLightStrength, lightMinLimit, lightMaxLimit, beforeExposureLimit, monochromeLighting, alphaBoostFA, lilDirectionalLightStrength, lightDirectionOverride, baseColor, baseMap, baseColorMap, shiftBackfaceUV, mainTex_ScrollRotate, mainColor, mainTex, mainTexHSVG, mainGradationStrength, mainGradationTex, mainColorAdjustMask, useMain2ndTex, mainColor2nd, main2ndTex, main2ndTexAngle, main2ndTex_ScrollRotate, main2ndTex_UVMode, main2ndTex_Cull, main2ndTexDecalAnimation, main2ndTexDecalSubParam, main2ndTexIsDecal, main2ndTexIsLeftOnly, main2ndTexIsRightOnly, main2ndTexShouldCopy, main2ndTexShouldFlipMirror, main2ndTexShouldFlipCopy, main2ndTexIsMSDF, main2ndBlendMask, main2ndTexBlendMode, main2ndTexAlphaMode, main2ndEnableLighting, main2ndDissolveMask, main2ndDissolveNoiseMask, main2ndDissolveNoiseMask_ScrollRotate, main2ndDissolveNoiseStrength, main2ndDissolveColor, main2ndDissolveParams, main2ndDissolvePos, main2ndDistanceFade, useMain3rdTex, mainColor3rd, main3rdTex, main3rdTexAngle, main3rdTex_ScrollRotate, main3rdTex_UVMode, main3rdTex_Cull, main3rdTexDecalAnimation, main3rdTexDecalSubParam, main3rdTexIsDecal, main3rdTexIsLeftOnly, main3rdTexIsRightOnly, main3rdTexShouldCopy, main3rdTexShouldFlipMirror, main3rdTexShouldFlipCopy, main3rdTexIsMSDF, main3rdBlendMask, main3rdTexBlendMode, main3rdTexAlphaMode, main3rdEnableLighting, main3rdDissolveMask, main3rdDissolveNoiseMask, main3rdDissolveNoiseMask_ScrollRotate, main3rdDissolveNoiseStrength, main3rdDissolveColor, main3rdDissolveParams, main3rdDissolvePos, main3rdDistanceFade, alphaMaskMode, alphaMask, alphaMaskScale, alphaMaskValue, useShadow, shadowStrength, shadowStrengthMask, shadowBorderMask, shadowBlurMask, shadowStrengthMaskLOD, shadowBorderMaskLOD, shadowBlurMaskLOD, shadowAOShift, shadowAOShift2, shadowPostAO, shadowColorType, shadowColor, shadowColorTex, shadowNormalStrength, shadowBorder, shadowBlur, shadow2ndColor, shadow2ndColorTex, shadow2ndNormalStrength, shadow2ndBorder, shadow2ndBlur, shadow3rdColor, shadow3rdColorTex, shadow3rdNormalStrength, shadow3rdBorder, shadow3rdBlur, shadowMainStrength, shadowEnvStrength, shadowBorderColor, shadowBorderRange, shadowReceive, shadow2ndReceive, shadow3rdReceive, shadowMaskType, shadowFlatBorder, shadowFlatBlur, lilShadowCasterBias, useRimShade, rimShadeColor, rimShadeMask, rimShadeNormalStrength, rimShadeBorder, rimShadeBlur, rimShadeFresnelPower, useEmission, emissionColor, emissionMap, emissionMap_ScrollRotate, emissionMap_UVMode, emissionMainStrength, emissionBlend, emissionBlendMask, emissionBlendMask_ScrollRotate, emissionBlendMode, emissionBlink, emissionUseGrad, emissionGradTex, emissionGradSpeed, emissionParallaxDepth, emissionFluorescence, useEmission2nd, emission2ndColor, emission2ndMap, emission2ndMap_ScrollRotate, emission2ndMap_UVMode, emission2ndMainStrength, emission2ndBlend, emission2ndBlendMask, emission2ndBlendMask_ScrollRotate, emission2ndBlendMode, emission2ndBlink, emission2ndUseGrad, emission2ndGradTex, emission2ndGradSpeed, emission2ndParallaxDepth, emission2ndFluorescence, useBumpMap, bumpMap, bumpScale, useBump2ndMap, bump2ndMap, bump2ndMap_UVMode, bump2ndScale, bump2ndScaleMask, useAnisotropy, anisotropyTangentMap, anisotropyScale, anisotropyScaleMask, anisotropyTangentWidth, anisotropyBitangentWidth, anisotropyShift, anisotropyShiftNoiseScale, anisotropySpecularStrength, anisotropy2ndTangentWidth, anisotropy2ndBitangentWidth, anisotropy2ndShift, anisotropy2ndShiftNoiseScale, anisotropy2ndSpecularStrength, anisotropyShiftNoiseMask, anisotropy2Reflection, anisotropy2MatCap, anisotropy2MatCap2nd, useBacklight, backlightColor, backlightColorTex, backlightMainStrength, backlightNormalStrength, backlightBorder, backlightBlur, backlightDirectivity, backlightViewStrength, backlightReceiveShadow, backlightBackfaceMask, useReflection, metallic, metallicGlossMap, smoothness, smoothnessTex, reflectance, reflectionColor, reflectionColorTex, gsaaStrength, applySpecular, applySpecularFA, specularNormalStrength, specularToon, specularBorder, specularBlur, applyReflection, reflectionNormalStrength, reflectionApplyTransparency, reflectionCubeTex, reflectionCubeColor, reflectionCubeOverride, reflectionCubeEnableLighting, reflectionBlendMode, useMatCap, matcapTex, matcapColor, matcapMainStrength, matcapBlendUV1, matcapZRotCancel, matcapPerspective, matcapVRParallaxStrength, matcapBlend, matcapBlendMask, matcapEnableLighting, matcapShadowMask, matcapBackfaceMask, matcapLod, matcapBlendMode, matcapApplyTransparency, matcapNormalStrength, matcapCustomNormal, matcapBumpMap, matcapBumpScale, useMatCap2nd, matcap2ndTex, matcap2ndColor, matcap2ndMainStrength, matcap2ndBlendUV1, matcap2ndZRotCancel, matcap2ndPerspective, matcap2ndVRParallaxStrength, matcap2ndBlend, matcap2ndBlendMask, matcap2ndEnableLighting, matcap2ndShadowMask, matcap2ndBackfaceMask, matcap2ndLod, matcap2ndBlendMode, matcap2ndApplyTransparency, matcap2ndNormalStrength, matcap2ndCustomNormal, matcap2ndBumpMap, matcap2ndBumpScale, useRim, rimColor, rimColorTex, rimMainStrength, rimNormalStrength, rimBorder, rimBlur, rimFresnelPower, rimEnableLighting, rimShadowMask, rimBackfaceMask, rimVRParallaxStrength, rimApplyTransparency, rimDirStrength, rimDirRange, rimIndirRange, rimIndirColor, rimIndirBorder, rimIndirBlur, rimBlendMode, useGlitter, glitterUVMode, glitterColor, glitterColorTex, glitterColorTex_UVMode, glitterMainStrength, glitterScaleRandomize, glitterApplyShape, glitterShapeTex, glitterAtras, glitterAngleRandomize, glitterParams1, glitterParams2, glitterPostContrast, glitterSensitivity, glitterEnableLighting, glitterShadowMask, glitterBackfaceMask, glitterApplyTransparency, glitterVRParallaxStrength, glitterNormalStrength, gemChromaticAberration, gemEnvContrast, gemEnvColor, gemParticleLoop, gemParticleColor, gemVRParallaxStrength, outlineColor, outlineTex, outlineTex_ScrollRotate, outlineTexHSVG, outlineLitColor, outlineLitApplyTex, outlineLitScale, outlineLitOffset, outlineLitShadowReceive, outlineWidth, outlineWidthMask, outlineFixWidth, outlineVertexR2Width, outlineDeleteMesh, outlineVectorTex, outlineVectorUVMode, outlineVectorScale, outlineEnableLighting, outlineZBias, outlineDisableInVR, useParallax, usePOM, parallaxMap, parallax, parallaxOffset, distanceFade, distanceFadeColor, distanceFadeMode, distanceFadeRimColor, distanceFadeRimFresnelPower, useAudioLink, audioLinkDefaultValue, audioLinkUVMode, audioLinkUVParams, audioLinkStart, audioLinkMask, audioLinkMask_ScrollRotate, audioLinkMask_UVMode, audioLink2Main2nd, audioLink2Main3rd, audioLink2Emission, audioLink2EmissionGrad, audioLink2Emission2nd, audioLink2Emission2ndGrad, audioLink2Vertex, audioLinkVertexUVMode, audioLinkVertexUVParams, audioLinkVertexStart, audioLinkVertexStrength, audioLinkAsLocal, audioLinkLocalMap, audioLinkLocalMapParams, dissolveMask, dissolveNoiseMask, dissolveNoiseMask_ScrollRotate, dissolveNoiseStrength, dissolveColor, dissolveParams, dissolvePos, idMaskCompile, idMaskFrom, idMaskIsBitmap, idMask1, idMask2, idMask3, idMask4, idMask5, idMask6, idMask7, idMask8, idMaskIndex1, idMaskIndex2, idMaskIndex3, idMaskIndex4, idMaskIndex5, idMaskIndex6, idMaskIndex7, idMaskIndex8, idMaskControlsDissolve, idMaskPrior1, idMaskPrior2, idMaskPrior3, idMaskPrior4, idMaskPrior5, idMaskPrior6, idMaskPrior7, idMaskPrior8, udimDiscardCompile, udimDiscardUV, udimDiscardMethod, udimDiscardRow3_0, udimDiscardRow3_1, udimDiscardRow3_2, udimDiscardRow3_3, udimDiscardRow2_0, udimDiscardRow2_1, udimDiscardRow2_2, udimDiscardRow2_3, udimDiscardRow1_0, udimDiscardRow1_1, udimDiscardRow1_2, udimDiscardRow1_3, udimDiscardRow0_0, udimDiscardRow0_1, udimDiscardRow0_2, udimDiscardRow0_3, ignoreEncryption, keys, bitKey0, bitKey1, bitKey2, bitKey3, bitKey4, bitKey5, bitKey6, bitKey7, bitKey8, bitKey9, bitKey10, bitKey11, bitKey12, bitKey13, bitKey14, bitKey15, bitKey16, bitKey17, bitKey18, bitKey19, bitKey20, bitKey21, bitKey22, bitKey23, bitKey24, bitKey25, bitKey26, bitKey27, bitKey28, bitKey29, bitKey30, bitKey31, refractionStrength, refractionFresnelPower, refractionColorFromMain, refractionColor, furNoiseMask, furMask, furLengthMask, furVectorTex, furVectorScale, furVector, furGravity, furRandomize, furAO, vertexColor2FurVector, furMeshType, furLayerNum, furRootOffset, furCutoutLength, furTouchStrength, furRimColor, furRimFresnelPower, furRimAntiLight, stencilRef, stencilReadMask, stencilWriteMask, stencilComp, stencilPass, stencilFail, stencilZFail, preStencilRef, preStencilReadMask, preStencilWriteMask, preStencilComp, preStencilPass, preStencilFail, preStencilZFail, outlineStencilRef, outlineStencilReadMask, outlineStencilWriteMask, outlineStencilComp, outlineStencilPass, outlineStencilFail, outlineStencilZFail, furStencilRef, furStencilReadMask, furStencilWriteMask, furStencilComp, furStencilPass, furStencilFail, furStencilZFail, subpassCutoff, cull, srcBlend, dstBlend, srcBlendAlpha, dstBlendAlpha, blendOp, blendOpAlpha, srcBlendFA, dstBlendFA, srcBlendAlphaFA, dstBlendAlphaFA, blendOpFA, blendOpAlphaFA, zclip, zwrite, ztest, offsetFactor, offsetUnits, colorMask, alphaToMask, preCull, preSrcBlend, preDstBlend, preSrcBlendAlpha, preDstBlendAlpha, preBlendOp, preBlendOpAlpha, preSrcBlendFA, preDstBlendFA, preSrcBlendAlphaFA, preDstBlendAlphaFA, preBlendOpFA, preBlendOpAlphaFA, preZclip, preZwrite, preZtest, preOffsetFactor, preOffsetUnits, preColorMask, preAlphaToMask, outlineCull, outlineSrcBlend, outlineDstBlend, outlineSrcBlendAlpha, outlineDstBlendAlpha, outlineBlendOp, outlineBlendOpAlpha, outlineSrcBlendFA, outlineDstBlendFA, outlineSrcBlendAlphaFA, outlineDstBlendAlphaFA, outlineBlendOpFA, outlineBlendOpAlphaFA, outlineZclip, outlineZwrite, outlineZtest, outlineOffsetFactor, outlineOffsetUnits, outlineColorMask, outlineAlphaToMask, furCull, furSrcBlend, furDstBlend, furSrcBlendAlpha, furDstBlendAlpha, furBlendOp, furBlendOpAlpha, furSrcBlendFA, furDstBlendFA, furSrcBlendAlphaFA, furDstBlendAlphaFA, furBlendOpFA, furBlendOpAlphaFA, furZclip, furZwrite, furZtest, furOffsetFactor, furOffsetUnits, furColorMask, furAlphaToMask, tessEdge, tessStrength, tessShrink, tessFactorMax, transparentModeMat, useClippingCanceller, asOverlay, triMask, matcapMul, fakeShadowVector, }; } private void SetProperties(MaterialProperty[] propsSource) { var allProps = AllProperties(); #if UNITY_2022_3_OR_NEWER var dictonary = UnityEngine.Pool.DictionaryPool.Get(); #else var dictonary = new Dictionary(); #endif for (var i = 0; propsSource.Length > i; i += 1) { var p = propsSource[i]; if (p == null) { continue; } dictonary[p.name] = p; } for (var i = 0; allProps.Length > i; i += 1) { var lilPorp = allProps[i]; if (dictonary.TryGetValue(lilPorp.propertyName, out var materialProperty)) lilPorp.p = materialProperty; } #if UNITY_2022_3_OR_NEWER UnityEngine.Pool.DictionaryPool.Release(dictonary); #endif } private Dictionary> block2Propertes; private Dictionary> GetBlock2Properties() { if (block2Propertes is null) { block2Propertes = new Dictionary>(); var allProps = AllProperties(); for (var i = 0; allProps.Length > i; i += 1) { var lilPorp = allProps[i]; foreach(var block in lilPorp.blocks) { if(block2Propertes.ContainsKey(block) is false) { block2Propertes[block] = new(); } block2Propertes[block].Add(lilPorp); } } } return block2Propertes; } } } #endif