// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA) // Copyright (c) 2021 Kuroneko ShaderLab Limited // For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample // #pragma once is a safeguard best practice in almost every .hlsl, // doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict #pragma once //-------------------------------------------------------- // + Rider hlsl code highlight and autocomplete support for all shader_feature and multi_compile sections // (__RESHARPER__ is only defined while in IDE. Used to help editing this file with proper highlighting.) #ifdef __RESHARPER__ // shader_feature_local / multi_complile_local define #define _ISFACE 1 #define _FACE_SHADOW_GRADIENTMAP 1 #define _OCCLUSIONMAP 1 #define _MATCAP_OCCLUSION 1 #define _SHADING_GRADEMAP 1 #define _OVERRIDE_SHADOWCOLOR_BY_TEXTURE 1 #define _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS 1 #define _SCREENSPACE_OUTLINE 1 #define _SCREENSPACE_OUTLINE_V2 1 #define _PARALLAXMAP 1 #define _MATCAP_BLEND 1 #define _ENVIRONMENTREFLECTIONS 1 #define _EMISSION 1 #define _EMISSION_ANIM_TINT_RAMPMAP 1 #define _BASEMAP_STACKING_LAYER1 1 #define _BASEMAP_STACKING_LAYER2 1 #define _BASEMAP_STACKING_LAYER3 1 #define _BASEMAP_STACKING_LAYER4 1 #define _BASEMAP_STACKING_LAYER5 1 #define _BASEMAP_STACKING_LAYER6 1 #define _BASEMAP_STACKING_LAYER7 1 #define _BASEMAP_STACKING_LAYER8 1 #define _BASEMAP_STACKING_LAYER9 1 #define _BASEMAP_STACKING_LAYER10 1 #define _ALPHAOVERRIDEMAP 1 #define _NILOTOON_PERCHARACTER_BASEMAP_OVERRIDE 1 #define _NILOTOON_DISSOLVE 1 #define _PER_MAT_DISSOLVE_ON 1 #define _ADDITIONAL_LIGHTS 1 #define _ADDITIONAL_LIGHTS_VERTEX 1 #define _NILOTOON_RECEIVE_SELF_SHADOW 1 #define _OVERRIDE_SHADOWCOLOR_BY_TEXTURE 1 #define _NORMALMAP 1 #define _DYNAMIC_EYE 1 #define _MATCAP_ADD 1 #define _SKIN_MASK_ON 1 #define _SPECULARHIGHLIGHTS 1 #define _SPECULARHIGHLIGHTS_TEX_TINT 1 #define _NILOGLITTER 1 #define _SMOOTHNESSMAP 1 #define _FACE_MASK_ON 1 #define _ZOFFSETMAP 1 #define _OUTLINEWIDTHMAP 1 #define _OUTLINETINTCOLORMAP 1 #define _OUTLINEZOFFSETMAP 1 #define _DETAIL 1 #define _OVERRIDE_OUTLINECOLOR_BY_TEXTURE 1 #define _DEPTHTEX_RIMLIGHT_SHADOW_WIDTHMAP 1 #define _NILOTOON_SELFSHADOW_INTENSITY_MAP 1 #define _KAJIYAKAY_SPECULAR 1 #define _KAJIYAKAY_SPECULAR_TEX_TINT 1 #define _RAMP_LIGHTING 1 #define _RAMP_LIGHTING_SAMPLE_UVY_TEX 1 #define _RAMP_SPECULAR 1 #define _RAMP_SPECULAR_SAMPLE_UVY_TEX 1 #define _RECEIVE_URP_SHADOW 1 #define _ALPHATEST_ON 1 #define _NILOTOON_DITHER_FADEOUT 1 #define _FACE_SHADOW_GRADIENTMAP 1 #define _FACE_3D_RIMLIGHT_AND_SHADOW 1 #define _KAJIYAKAY_SPECULAR 1 #define _KAJIYAKAY_SPECULAR_TEX_TINT 1 // URP global define #define _WRITE_RENDERING_LAYERS 1 #define _LIGHT_COOKIES 1 #define _DBUFFER 1 #define USE_FORWARD_PLUS 1 #define _LIGHT_LAYERS 1 #define _SCREEN_SPACE_OCCLUSION 1 // NiloToon global define #define _NILOTOON_GLOBAL_ENABLE_SCREENSPACE_OUTLINE 1 #define _NILOTOON_GLOBAL_ENABLE_SCREENSPACE_OUTLINE_V2 1 #define _NILOTOON_RECEIVE_URP_SHADOWMAPPING 1 // global define that is not useful due to -> return; //#define _NILOTOON_DEBUG_SHADING 1 //#define _NILOTOON_FORCE_MINIMUM_SHADER 1 // pass define #define NiloToonForwardLitPass 1 #define NiloToonSelfOutlinePass 1 #endif //--------------------------------------------------------