using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; using UnityEngine.Serialization; namespace NiloToon.NiloToonURP { [System.Serializable, VolumeComponentMenu("NiloToon/Cinematic Rim Light (NiloToon)")] //[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))] [HelpURL("https://docs.google.com/document/d/1iEh1E5xLXnXuICM0ElV3F3x_J2LND9Du2SSKzcIuPXw/edit?pli=1&tab=t.0#heading=h.aapeix6wksbg")] public class NiloToonCinematicRimLightVolume : VolumeComponent, IPostProcessComponent { [Header("Rim (2D Style)(= Default style if all style's strength are 0)")] [OverrideDisplayName("Strength")] public ClampedFloatParameter strengthRimMask2D = new ClampedFloatParameter(0, 0, 1); [Header("Rim (3D Classic Style)")] [OverrideDisplayName("Strength")] public ClampedFloatParameter strengthRimMask3D_ClassicStyle = new ClampedFloatParameter(0, 0, 1); [OverrideDisplayName(" Rim Width")] public ClampedFloatParameter widthRimMask3D_ClassicStyle = new ClampedFloatParameter(0.3f, 0, 1); [OverrideDisplayName(" Rim Blur")] public ClampedFloatParameter blurRimMask3D_ClassicStyle = new ClampedFloatParameter(0.02f, 0, 1); [OverrideDisplayName(" Rim Sharpness")] public ClampedFloatParameter sharpnessRimMask3D_ClassicStyle = new ClampedFloatParameter(0f, 0, 1); [FormerlySerializedAs("strengthRimMask3D_DynmaicStyle")] [Header("Rim (3D Dynamic Style)")] [OverrideDisplayName("Strength")] public ClampedFloatParameter strengthRimMask3D_DynamicStyle = new ClampedFloatParameter(0, 0, 1); [OverrideDisplayName(" Rim Width")] public ClampedFloatParameter widthRimMask3D_DynamicStyle = new ClampedFloatParameter(0.5f, 0, 1); [OverrideDisplayName(" Rim Blur")] public ClampedFloatParameter blurRimMask3D_DynamicStyle = new ClampedFloatParameter(0.5f, 0, 1); [OverrideDisplayName(" Rim Sharpness")] public ClampedFloatParameter sharpnessRimMask3D_DynamicStyle = new ClampedFloatParameter(0.375f, 0, 1); [Header("Rim (3D BackLight only Style)")] [OverrideDisplayName("Strength")] public ClampedFloatParameter strengthRimMask3D_StableStyle = new ClampedFloatParameter(0, 0, 1); [OverrideDisplayName(" Rim Sharpness")] public ClampedFloatParameter sharpnessRimMask3D_StableStyle = new ClampedFloatParameter(0.5f, 0, 1); [Header("--------------------------------------------------------------------------------------------------------------------------------------")] [Header("Rim Light Intensity & color style")] [OverrideDisplayName("Intensity")] public MinFloatParameter lightIntensityMultiplier = new MinFloatParameter(1f, 0); [OverrideDisplayName("Tint BaseMap?")] public ClampedFloatParameter tintBaseMap = new ClampedFloatParameter(0.5f, 0, 1); [Header("--------------------------------------------------------------------------------------------------------------------------------------")] [Header("Style Safe guard")] [OverrideDisplayName("Auto fix unsafe Style?")] public BoolParameter enableStyleSafeGuard = new (true, false); public bool IsActive() => true; public bool IsTileCompatible() => false; } }